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using Ryujinx.Audio;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common.Memory;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Buffers;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
partial class AudioRenderer : IAudioRenderer, IDisposable
{
private readonly AudioRenderSystem _renderSystem;
private int _workBufferHandle;
private int _processHandle;
public AudioRenderer(AudioRenderSystem renderSystem, int workBufferHandle, int processHandle)
{
_renderSystem = renderSystem;
_workBufferHandle = workBufferHandle;
_processHandle = processHandle;
}
[CmifCommand(0)]
public Result GetSampleRate(out int sampleRate)
{
sampleRate = (int)_renderSystem.GetSampleRate();
return Result.Success;
}
[CmifCommand(1)]
public Result GetSampleCount(out int sampleCount)
{
sampleCount = (int)_renderSystem.GetSampleCount();
return Result.Success;
}
[CmifCommand(2)]
public Result GetMixBufferCount(out int mixBufferCount)
{
mixBufferCount = (int)_renderSystem.GetMixBufferCount();
return Result.Success;
}
[CmifCommand(3)]
public Result GetState(out int state)
{
state = _renderSystem.IsActive() ? 0 : 1;
return Result.Success;
}
[CmifCommand(4)]
public Result RequestUpdate(
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> output,
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> performanceOutput,
[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> input)
{
using IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(output.Length);
using IMemoryOwner<byte> performanceOutputOwner = ByteMemoryPool.Rent(performanceOutput.Length);
Memory<byte> outputMemory = outputOwner.Memory;
Memory<byte> performanceOutputMemory = performanceOutputOwner.Memory;
using MemoryHandle outputHandle = outputMemory.Pin();
using MemoryHandle performanceOutputHandle = performanceOutputMemory.Pin();
Result result = new Result((int)_renderSystem.Update(outputMemory, performanceOutputMemory, input.ToArray()));
outputMemory.Span.CopyTo(output);
performanceOutputMemory.Span.CopyTo(performanceOutput);
return result;
}
[CmifCommand(5)]
public Result Start()
{
_renderSystem.Start();
return Result.Success;
}
[CmifCommand(6)]
public Result Stop()
{
_renderSystem.Stop();
return Result.Success;
}
[CmifCommand(7)]
public Result QuerySystemEvent([CopyHandle] out int eventHandle)
{
ResultCode rc = _renderSystem.QuerySystemEvent(out IWritableEvent systemEvent);
eventHandle = 0;
if (rc == ResultCode.Success && systemEvent is AudioEvent audioEvent)
{
eventHandle = audioEvent.GetReadableHandle();
}
return new Result((int)rc);
}
[CmifCommand(8)]
public Result SetRenderingTimeLimit(int percent)
{
_renderSystem.SetRenderingTimeLimitPercent((uint)percent);
return Result.Success;
}
[CmifCommand(9)]
public Result GetRenderingTimeLimit(out int percent)
{
percent = (int)_renderSystem.GetRenderingTimeLimit();
return Result.Success;
}
[CmifCommand(10)] // 3.0.0+
public Result RequestUpdateAuto(
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> output,
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> performanceOutput,
[Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySpan<byte> input)
{
return RequestUpdate(output, performanceOutput, input);
}
[CmifCommand(11)] // 3.0.0+
public Result ExecuteAudioRendererRendering()
{
return new Result((int)_renderSystem.ExecuteAudioRendererRendering());
}
[CmifCommand(12)] // 15.0.0+
public Result SetVoiceDropParameter(float voiceDropParameter)
{
_renderSystem.SetVoiceDropParameter(voiceDropParameter);
return Result.Success;
}
[CmifCommand(13)] // 15.0.0+
public Result GetVoiceDropParameter(out float voiceDropParameter)
{
voiceDropParameter = _renderSystem.GetVoiceDropParameter();
return Result.Success;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_renderSystem.Dispose();
if (_workBufferHandle != 0)
{
HorizonStatic.Syscall.CloseHandle(_workBufferHandle);
_workBufferHandle = 0;
}
if (_processHandle != 0)
{
HorizonStatic.Syscall.CloseHandle(_processHandle);
_processHandle = 0;
}
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}
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