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using Ryujinx.HLE.HOS.Tamper.Operations; namespace Ryujinx.HLE.HOS.Tamper.Conditions { class CondEQ<T> : ICondition where T : unmanaged { private IOperand _lhs; private IOperand _rhs; public CondEQ(IOperand lhs, IOperand rhs) { _lhs = lhs; _rhs = rhs; } public bool Evaluate() { return (dynamic)_lhs.Get<T>() == (dynamic)_rhs.Get<T>(); } } }