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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlotArray
{
// TODO: move to BufferQueue
public const int NumBufferSlots = 0x40;
public const int MaxAcquiredBuffers = NumBufferSlots - 2;
public const int InvalidBufferSlot = -1;
private readonly BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
public BufferSlotArray()
{
for (int i = 0; i < _raw.Length; i++)
{
_raw[i] = new BufferSlot();
}
}
public BufferSlot this[int index]
{
get => _raw[index];
set => _raw[index] = value;
}
public int Length => NumBufferSlots;
}
}
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