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path: root/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;

namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
    class BufferSlot
    {
        public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
        public BufferState BufferState;
        public bool RequestBufferCalled;
        public ulong FrameNumber;
        public AndroidFence Fence;
        public bool AcquireCalled;
        public bool NeedsCleanupOnRelease;
        public bool AttachedByConsumer;
        public TimeSpanType QueueTime;
        public TimeSpanType PresentationTime;
        public bool IsPreallocated;

        public BufferSlot()
        {
            GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
            BufferState = BufferState.Free;
            QueueTime = TimeSpanType.Zero;
            PresentationTime = TimeSpanType.Zero;
            IsPreallocated = false;
        }
    }
}