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using Ryujinx.Graphics.Gpu;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItemConsumer : ConsumerBase
{
private GpuContext _gpuContext;
public BufferItemConsumer(Switch device,
BufferQueueConsumer consumer,
uint consumerUsage,
int bufferCount,
bool controlledByApp,
IConsumerListener listener = null) : base(consumer, controlledByApp, listener)
{
_gpuContext = device.Gpu;
Status status = Consumer.SetConsumerUsageBits(consumerUsage);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
if (bufferCount != -1)
{
status = Consumer.SetMaxAcquiredBufferCount(bufferCount);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
}
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent, bool waitForFence = false)
{
lock (Lock)
{
Status status = AcquireBufferLocked(out BufferItem tmp, expectedPresent);
if (status != Status.Success)
{
bufferItem = null;
return status;
}
// Make sure to clone the object to not temper the real instance.
bufferItem = (BufferItem)tmp.Clone();
if (waitForFence)
{
bufferItem.Fence.WaitForever(_gpuContext);
}
bufferItem.GraphicBuffer.Set(Slots[bufferItem.Slot].GraphicBuffer);
return Status.Success;
}
}
public Status ReleaseBuffer(BufferItem bufferItem, ref AndroidFence fence)
{
lock (Lock)
{
Status result = AddReleaseFenceLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer, ref fence);
if (result == Status.Success)
{
result = ReleaseBufferLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer);
}
return result;
}
}
public Status SetDefaultBufferSize(uint width, uint height)
{
lock (Lock)
{
return Consumer.SetDefaultBufferSize(width, height);
}
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Lock)
{
return Consumer.SetDefaultBufferFormat(defaultFormat);
}
}
}
}
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