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using LibHac;
using LibHac.Common;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class IDeviceOperator : DisposableIpcService
{
private SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
public IDeviceOperator(ref SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
{
_baseOperator = SharedRef<LibHac.FsSrv.Sf.IDeviceOperator>.CreateMove(ref baseOperator);
}
[CommandCmif(0)]
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Get.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandCmif(200)]
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Get.IsGameCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandCmif(202)]
// GetGameCardHandle() -> u32 gamecard_handle
public ResultCode GetGameCardHandle(ServiceCtx context)
{
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseOperator.Destroy();
}
}
}
}
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