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using Ryujinx.Audio.Common;
using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
namespace Ryujinx.HLE.HOS.Services.Audio
{
interface IAudioInManager
{
public string[] ListAudioIns(bool filtered);
public ResultCode OpenAudioIn(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle);
}
}
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