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using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
{
interface IAudioDevice
{
string[] ListAudioDeviceName();
ResultCode SetAudioDeviceOutputVolume(string name, float volume);
ResultCode GetAudioDeviceOutputVolume(string name, out float volume);
string GetActiveAudioDeviceName();
KEvent QueryAudioDeviceSystemEvent();
uint GetActiveChannelCount();
KEvent QueryAudioDeviceInputEvent();
KEvent QueryAudioDeviceOutputEvent();
string GetActiveAudioOutputDeviceName();
string[] ListAudioOutputDeviceName();
}
}
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