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using System;

namespace Ryujinx.HLE.HOS.Kernel.Threading
{
    [Flags]
    enum ThreadSchedState : ushort
    {
        LowMask        = 0xf,
        HighMask       = 0xfff0,
        ForcePauseMask = 0x1f0,

        ProcessPauseFlag      = 1 << 4,
        ThreadPauseFlag       = 1 << 5,
        ProcessDebugPauseFlag = 1 << 6,
        BacktracePauseFlag    = 1 << 7,
        KernelInitPauseFlag   = 1 << 8,

        None               = 0,
        Paused             = 1,
        Running            = 2,
        TerminationPending = 3
    }
}