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using System; namespace Ryujinx.HLE.HOS.Kernel.Memory { [Flags] enum MemoryAttribute : byte { None = 0, Mask = 0xff, Borrowed = 1 << 0, IpcMapped = 1 << 1, DeviceMapped = 1 << 2, Uncached = 1 << 3, IpcAndDeviceMapped = IpcMapped | DeviceMapped, BorrowedAndIpcMapped = Borrowed | IpcMapped, DeviceMappedAndUncached = DeviceMapped | Uncached, } }