aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs
blob: c30ad11b017671abfdb2a984a39dfe502b66abd6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
using System.Threading;

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
    /// <summary>
    /// Class that manages the renderer base class and its state in a multithreaded context.
    /// </summary>
    internal class SoftwareKeyboardRenderer : IDisposable
    {
        private const int TextBoxBlinkSleepMilliseconds   = 100;
        private const int RendererWaitTimeoutMilliseconds = 100;

        private readonly object _stateLock  = new object();

        private SoftwareKeyboardUiState      _state = new SoftwareKeyboardUiState();
        private SoftwareKeyboardRendererBase _renderer;

        private TimedAction _textBoxBlinkTimedAction = new TimedAction();
        private TimedAction _renderAction            = new TimedAction();

        public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
        {
            _renderer = new SoftwareKeyboardRendererBase(uiTheme);

            StartTextBoxBlinker(_textBoxBlinkTimedAction, _state, _stateLock);
            StartRenderer(_renderAction, _renderer, _state, _stateLock);
        }

        private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUiState state, object stateLock)
        {
            timedAction.Reset(() =>
            {
                lock (stateLock)
                {
                    // The blinker is on half of the time and events such as input
                    // changes can reset the blinker.
                    state.TextBoxBlinkCounter = (state.TextBoxBlinkCounter + 1) % (2 * SoftwareKeyboardRendererBase.TextBoxBlinkThreshold);

                    // Tell the render thread there is something new to render.
                    Monitor.PulseAll(stateLock);
                }
            }, TextBoxBlinkSleepMilliseconds);
        }

        private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock)
        {
            SoftwareKeyboardUiState internalState = new SoftwareKeyboardUiState();

            bool canCreateSurface = false;
            bool needsUpdate      = true;

            timedAction.Reset(() =>
            {
                lock (stateLock)
                {
                    if (!Monitor.Wait(stateLock, RendererWaitTimeoutMilliseconds))
                    {
                        return;
                    }

                    needsUpdate  = UpdateStateField(ref state.InputText,           ref internalState.InputText);
                    needsUpdate |= UpdateStateField(ref state.CursorBegin,         ref internalState.CursorBegin);
                    needsUpdate |= UpdateStateField(ref state.CursorEnd,           ref internalState.CursorEnd);
                    needsUpdate |= UpdateStateField(ref state.AcceptPressed,       ref internalState.AcceptPressed);
                    needsUpdate |= UpdateStateField(ref state.CancelPressed,       ref internalState.CancelPressed);
                    needsUpdate |= UpdateStateField(ref state.OverwriteMode,       ref internalState.OverwriteMode);
                    needsUpdate |= UpdateStateField(ref state.TypingEnabled,       ref internalState.TypingEnabled);
                    needsUpdate |= UpdateStateField(ref state.ControllerEnabled,   ref internalState.ControllerEnabled);
                    needsUpdate |= UpdateStateField(ref state.TextBoxBlinkCounter, ref internalState.TextBoxBlinkCounter);

                    canCreateSurface = state.SurfaceInfo != null && internalState.SurfaceInfo == null;

                    if (canCreateSurface)
                    {
                        internalState.SurfaceInfo = state.SurfaceInfo;
                    }
                }

                if (canCreateSurface)
                {
                    renderer.CreateSurface(internalState.SurfaceInfo);
                }

                if (needsUpdate)
                {
                    renderer.DrawMutableElements(internalState);
                    renderer.CopyImageToBuffer();
                    needsUpdate = false;
                }
            });
        }

        private static bool UpdateStateField<T>(ref T source, ref T destination) where T : IEquatable<T>
        {
            if (!source.Equals(destination))
            {
                destination = source;
                return true;
            }

            return false;
        }

#pragma warning disable CS8632
        public void UpdateTextState(string? inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
#pragma warning restore CS8632
        {
            lock (_stateLock)
            {
                // Update the parameters that were provided.
                _state.InputText     = inputText != null ? inputText : _state.InputText;
                _state.CursorBegin   = cursorBegin.GetValueOrDefault(_state.CursorBegin);
                _state.CursorEnd     = cursorEnd.GetValueOrDefault(_state.CursorEnd);
                _state.OverwriteMode = overwriteMode.GetValueOrDefault(_state.OverwriteMode);
                _state.TypingEnabled = typingEnabled.GetValueOrDefault(_state.TypingEnabled);

                // Reset the cursor blink.
                _state.TextBoxBlinkCounter = 0;

                // Tell the render thread there is something new to render.
                Monitor.PulseAll(_stateLock);
            }
        }

        public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
        {
            lock (_stateLock)
            {
                // Update the parameters that were provided.
                _state.AcceptPressed     = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
                _state.CancelPressed     = cancelPressed.GetValueOrDefault(_state.CancelPressed);
                _state.ControllerEnabled = controllerEnabled.GetValueOrDefault(_state.ControllerEnabled);

                // Tell the render thread there is something new to render.
                Monitor.PulseAll(_stateLock);
            }
        }

        public void SetSurfaceInfo(RenderingSurfaceInfo surfaceInfo)
        {
            lock (_stateLock)
            {
                _state.SurfaceInfo = surfaceInfo;

                // Tell the render thread there is something new to render.
                Monitor.PulseAll(_stateLock);
            }
        }

        internal bool DrawTo(IVirtualMemoryManager destination, ulong position)
        {
            return _renderer.WriteBufferToMemory(destination, position);
        }

        public void Dispose()
        {
            _textBoxBlinkTimedAction.RequestCancel();
            _renderAction.RequestCancel();
        }
    }
}