1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Class that manages the renderer base class and its state in a multithreaded context.
/// </summary>
internal class SoftwareKeyboardRenderer : IDisposable
{
private const int TextBoxBlinkSleepMilliseconds = 100;
private const int RendererWaitTimeoutMilliseconds = 100;
private readonly object _stateLock = new();
private readonly SoftwareKeyboardUiState _state = new();
private readonly SoftwareKeyboardRendererBase _renderer;
private readonly TimedAction _textBoxBlinkTimedAction = new();
private readonly TimedAction _renderAction = new();
public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
{
_renderer = new SoftwareKeyboardRendererBase(uiTheme);
StartTextBoxBlinker(_textBoxBlinkTimedAction, _state, _stateLock);
StartRenderer(_renderAction, _renderer, _state, _stateLock);
}
private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUiState state, object stateLock)
{
timedAction.Reset(() =>
{
lock (stateLock)
{
// The blinker is on half of the time and events such as input
// changes can reset the blinker.
state.TextBoxBlinkCounter = (state.TextBoxBlinkCounter + 1) % (2 * SoftwareKeyboardRendererBase.TextBoxBlinkThreshold);
// Tell the render thread there is something new to render.
Monitor.PulseAll(stateLock);
}
}, TextBoxBlinkSleepMilliseconds);
}
private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock)
{
SoftwareKeyboardUiState internalState = new();
bool canCreateSurface = false;
bool needsUpdate = true;
timedAction.Reset(() =>
{
lock (stateLock)
{
if (!Monitor.Wait(stateLock, RendererWaitTimeoutMilliseconds))
{
return;
}
#pragma warning disable IDE0055 // Disable formatting
needsUpdate = UpdateStateField(ref state.InputText, ref internalState.InputText);
needsUpdate |= UpdateStateField(ref state.CursorBegin, ref internalState.CursorBegin);
needsUpdate |= UpdateStateField(ref state.CursorEnd, ref internalState.CursorEnd);
needsUpdate |= UpdateStateField(ref state.AcceptPressed, ref internalState.AcceptPressed);
needsUpdate |= UpdateStateField(ref state.CancelPressed, ref internalState.CancelPressed);
needsUpdate |= UpdateStateField(ref state.OverwriteMode, ref internalState.OverwriteMode);
needsUpdate |= UpdateStateField(ref state.TypingEnabled, ref internalState.TypingEnabled);
needsUpdate |= UpdateStateField(ref state.ControllerEnabled, ref internalState.ControllerEnabled);
needsUpdate |= UpdateStateField(ref state.TextBoxBlinkCounter, ref internalState.TextBoxBlinkCounter);
#pragma warning restore IDE0055
canCreateSurface = state.SurfaceInfo != null && internalState.SurfaceInfo == null;
if (canCreateSurface)
{
internalState.SurfaceInfo = state.SurfaceInfo;
}
}
if (canCreateSurface)
{
renderer.CreateSurface(internalState.SurfaceInfo);
}
if (needsUpdate)
{
renderer.DrawMutableElements(internalState);
renderer.CopyImageToBuffer();
needsUpdate = false;
}
});
}
private static bool UpdateStateField<T>(ref T source, ref T destination) where T : IEquatable<T>
{
if (!source.Equals(destination))
{
destination = source;
return true;
}
return false;
}
public void UpdateTextState(string inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
{
lock (_stateLock)
{
// Update the parameters that were provided.
_state.InputText = inputText ?? _state.InputText;
_state.CursorBegin = cursorBegin.GetValueOrDefault(_state.CursorBegin);
_state.CursorEnd = cursorEnd.GetValueOrDefault(_state.CursorEnd);
_state.OverwriteMode = overwriteMode.GetValueOrDefault(_state.OverwriteMode);
_state.TypingEnabled = typingEnabled.GetValueOrDefault(_state.TypingEnabled);
// Reset the cursor blink.
_state.TextBoxBlinkCounter = 0;
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
{
lock (_stateLock)
{
// Update the parameters that were provided.
_state.AcceptPressed = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
_state.CancelPressed = cancelPressed.GetValueOrDefault(_state.CancelPressed);
_state.ControllerEnabled = controllerEnabled.GetValueOrDefault(_state.ControllerEnabled);
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
public void SetSurfaceInfo(RenderingSurfaceInfo surfaceInfo)
{
lock (_stateLock)
{
_state.SurfaceInfo = surfaceInfo;
// Tell the render thread there is something new to render.
Monitor.PulseAll(_stateLock);
}
}
internal bool DrawTo(IVirtualMemoryManager destination, ulong position)
{
return _renderer.WriteBufferToMemory(destination, position);
}
public void Dispose()
{
_textBoxBlinkTimedAction.RequestCancel();
_renderAction.RequestCancel();
}
}
}
|