aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Gtk3/UI/RendererWidgetBase.cs
blob: 0e636792db00744923bf3132541e925e3fda2ced (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
using Gdk;
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Input;
using Ryujinx.Input.GTK3;
using Ryujinx.Input.HLE;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Ryujinx.UI.Widgets;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Image = SixLabors.ImageSharp.Image;
using Key = Ryujinx.Input.Key;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;

namespace Ryujinx.UI
{
    public abstract class RendererWidgetBase : DrawingArea
    {
        private const int SwitchPanelWidth = 1280;
        private const int SwitchPanelHeight = 720;
        private const int TargetFps = 60;
        private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
        private const float VolumeDelta = 0.05f;

        public ManualResetEvent WaitEvent { get; set; }
        public NpadManager NpadManager { get; }
        public TouchScreenManager TouchScreenManager { get; }
        public Switch Device { get; private set; }
        public IRenderer Renderer { get; private set; }

        public bool ScreenshotRequested { get; set; }
        protected int WindowWidth { get; private set; }
        protected int WindowHeight { get; private set; }

        public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;

        private bool _isActive;
        private bool _isStopped;

        private bool _toggleFullscreen;
        private bool _toggleDockedMode;

        private readonly long _ticksPerFrame;

        private long _ticks = 0;
        private float _newVolume;

        private readonly Stopwatch _chrono;

        private KeyboardHotkeyState _prevHotkeyState;

        private readonly ManualResetEvent _exitEvent;
        private readonly ManualResetEvent _gpuDoneEvent;

        private readonly CancellationTokenSource _gpuCancellationTokenSource;

        // Hide Cursor
        const int CursorHideIdleTime = 5; // seconds
        private static readonly Cursor _invisibleCursor = new(Display.Default, CursorType.BlankCursor);
        private long _lastCursorMoveTime;
        private HideCursorMode _hideCursorMode;
        private readonly InputManager _inputManager;
        private readonly IKeyboard _keyboardInterface;
        private readonly GraphicsDebugLevel _glLogLevel;
        private string _gpuBackendName;
        private string _gpuDriverName;
        private bool _isMouseInClient;

        public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
        {
            var mouseDriver = new GTK3MouseDriver(this);

            _inputManager = inputManager;
            _inputManager.SetMouseDriver(mouseDriver);
            NpadManager = _inputManager.CreateNpadManager();
            TouchScreenManager = _inputManager.CreateTouchScreenManager();
            _keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");

            WaitEvent = new ManualResetEvent(false);

            _glLogLevel = glLogLevel;

            Destroyed += Renderer_Destroyed;

            _chrono = new Stopwatch();

            _ticksPerFrame = Stopwatch.Frequency / TargetFps;

            AddEvents((int)(EventMask.ButtonPressMask
                          | EventMask.ButtonReleaseMask
                          | EventMask.PointerMotionMask
                          | EventMask.ScrollMask
                          | EventMask.EnterNotifyMask
                          | EventMask.LeaveNotifyMask
                          | EventMask.KeyPressMask
                          | EventMask.KeyReleaseMask));

            _exitEvent = new ManualResetEvent(false);
            _gpuDoneEvent = new ManualResetEvent(false);

            _gpuCancellationTokenSource = new CancellationTokenSource();

            _hideCursorMode = ConfigurationState.Instance.HideCursor;
            _lastCursorMoveTime = Stopwatch.GetTimestamp();

            ConfigurationState.Instance.HideCursor.Event += HideCursorStateChanged;
            ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAnriAliasing;
            ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
            ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
        }

        private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
        {
            Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
            Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
        }

        private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
        {
            Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
            Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
        }

        public abstract void InitializeRenderer();

        public abstract void SwapBuffers();

        protected abstract string GetGpuBackendName();

        private string GetGpuDriverName()
        {
            return Renderer.GetHardwareInfo().GpuDriver;
        }

        private void HideCursorStateChanged(object sender, ReactiveEventArgs<HideCursorMode> state)
        {
            Application.Invoke(delegate
            {
                _hideCursorMode = state.NewValue;

                switch (_hideCursorMode)
                {
                    case HideCursorMode.Never:
                        Window.Cursor = null;
                        break;
                    case HideCursorMode.OnIdle:
                        _lastCursorMoveTime = Stopwatch.GetTimestamp();
                        break;
                    case HideCursorMode.Always:
                        Window.Cursor = _invisibleCursor;
                        break;
                    default:
                        throw new ArgumentOutOfRangeException(nameof(state));
                }
            });
        }

        private void Renderer_Destroyed(object sender, EventArgs e)
        {
            ConfigurationState.Instance.HideCursor.Event -= HideCursorStateChanged;
            ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAnriAliasing;
            ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
            ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;

            NpadManager.Dispose();
            Dispose();
        }

        private void UpdateAnriAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
        {
            Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
        }

        protected override bool OnMotionNotifyEvent(EventMotion evnt)
        {
            if (_hideCursorMode == HideCursorMode.OnIdle)
            {
                _lastCursorMoveTime = Stopwatch.GetTimestamp();
            }

            if (ConfigurationState.Instance.Hid.EnableMouse)
            {
                Window.Cursor = _invisibleCursor;
            }

            _isMouseInClient = true;

            return false;
        }

        protected override bool OnEnterNotifyEvent(EventCrossing evnt)
        {
            Window.Cursor = ConfigurationState.Instance.Hid.EnableMouse ? _invisibleCursor : null;

            _isMouseInClient = true;

            return base.OnEnterNotifyEvent(evnt);
        }

        protected override bool OnLeaveNotifyEvent(EventCrossing evnt)
        {
            Window.Cursor = null;

            _isMouseInClient = false;

            return base.OnLeaveNotifyEvent(evnt);
        }

        protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
        {
            Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);

            // If the monitor is at least 1080p, use the Switch panel size as minimal size.
            if (monitor.Geometry.Height >= 1080)
            {
                minimumHeight = SwitchPanelHeight;
            }
            // Otherwise, we default minimal size to 480p 16:9.
            else
            {
                minimumHeight = 480;
            }

            naturalHeight = minimumHeight;
        }

        protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
        {
            Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);

            // If the monitor is at least 1080p, use the Switch panel size as minimal size.
            if (monitor.Geometry.Height >= 1080)
            {
                minimumWidth = SwitchPanelWidth;
            }
            // Otherwise, we default minimal size to 480p 16:9.
            else
            {
                minimumWidth = 854;
            }

            naturalWidth = minimumWidth;
        }

        protected override bool OnConfigureEvent(EventConfigure evnt)
        {
            bool result = base.OnConfigureEvent(evnt);

            Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);

            WindowWidth = evnt.Width * monitor.ScaleFactor;
            WindowHeight = evnt.Height * monitor.ScaleFactor;

            Renderer?.Window?.SetSize(WindowWidth, WindowHeight);

            return result;
        }

        private void HandleScreenState(KeyboardStateSnapshot keyboard)
        {
            bool toggleFullscreen = keyboard.IsPressed(Key.F11)
                                || ((keyboard.IsPressed(Key.AltLeft)
                                || keyboard.IsPressed(Key.AltRight))
                                && keyboard.IsPressed(Key.Enter))
                                || keyboard.IsPressed(Key.Escape);

            bool fullScreenToggled = ParentWindow.State.HasFlag(WindowState.Fullscreen);

            if (toggleFullscreen != _toggleFullscreen)
            {
                if (toggleFullscreen)
                {
                    if (fullScreenToggled)
                    {
                        ParentWindow.Unfullscreen();
                        (Toplevel as MainWindow)?.ToggleExtraWidgets(true);
                    }
                    else
                    {
                        if (keyboard.IsPressed(Key.Escape))
                        {
                            if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
                            {
                                Exit();
                            }
                        }
                        else
                        {
                            ParentWindow.Fullscreen();
                            (Toplevel as MainWindow)?.ToggleExtraWidgets(false);
                        }
                    }
                }
            }

            _toggleFullscreen = toggleFullscreen;

            bool toggleDockedMode = keyboard.IsPressed(Key.F9);

            if (toggleDockedMode != _toggleDockedMode)
            {
                if (toggleDockedMode)
                {
                    ConfigurationState.Instance.System.EnableDockedMode.Value =
                        !ConfigurationState.Instance.System.EnableDockedMode.Value;
                }
            }

            _toggleDockedMode = toggleDockedMode;

            if (_isMouseInClient)
            {
                if (ConfigurationState.Instance.Hid.EnableMouse.Value)
                {
                    Window.Cursor = _invisibleCursor;
                }
                else
                {
                    switch (_hideCursorMode)
                    {
                        case HideCursorMode.OnIdle:
                            long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
                            Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
                            break;
                        case HideCursorMode.Always:
                            Window.Cursor = _invisibleCursor;
                            break;
                        case HideCursorMode.Never:
                            Window.Cursor = null;
                            break;
                    }
                }
            }
        }

        public void Initialize(Switch device)
        {
            Device = device;

            IRenderer renderer = Device.Gpu.Renderer;

            if (renderer is ThreadedRenderer tr)
            {
                renderer = tr.BaseRenderer;
            }

            Renderer = renderer;
            Renderer?.Window?.SetSize(WindowWidth, WindowHeight);

            if (Renderer != null)
            {
                Renderer.ScreenCaptured += Renderer_ScreenCaptured;
            }

            NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
            TouchScreenManager.Initialize(device);
        }

        private unsafe void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
        {
            if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
            {
                Task.Run(() =>
                {
                    lock (this)
                    {
                        string applicationName = Device.Processes.ActiveApplication.Name;
                        string sanitizedApplicationName = FileSystemUtils.SanitizeFileName(applicationName);
                        DateTime currentTime = DateTime.Now;

                        string filename = $"{sanitizedApplicationName}_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";

                        string directory = AppDataManager.Mode switch
                        {
                            AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
                            _ => System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx"),
                        };

                        string path = System.IO.Path.Combine(directory, filename);

                        try
                        {
                            Directory.CreateDirectory(directory);
                        }
                        catch (Exception ex)
                        {
                            Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");

                            return;
                        }

                        Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
                                               : Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);

                        if (e.FlipX)
                        {
                            image.Mutate(x => x.Flip(FlipMode.Horizontal));
                        }

                        if (e.FlipY)
                        {
                            image.Mutate(x => x.Flip(FlipMode.Vertical));
                        }

                        image.SaveAsPng(path, new PngEncoder()
                        {
                            ColorType = PngColorType.Rgb,
                        });

                        image.Dispose();

                        Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
                    }
                });
            }
            else
            {
                Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
            }
        }

        public void Render()
        {
            Gtk.Window parent = Toplevel as Gtk.Window;
            parent.Present();

            InitializeRenderer();

            Device.Gpu.Renderer.Initialize(_glLogLevel);

            Renderer.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
            Renderer.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
            Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);

            _gpuBackendName = GetGpuBackendName();
            _gpuDriverName = GetGpuDriverName();

            Device.Gpu.Renderer.RunLoop(() =>
            {
                Device.Gpu.SetGpuThread();
                Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);

                Renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);

                (Toplevel as MainWindow)?.ActivatePauseMenu();

                while (_isActive)
                {
                    if (_isStopped)
                    {
                        return;
                    }

                    _ticks += _chrono.ElapsedTicks;

                    _chrono.Restart();

                    if (Device.WaitFifo())
                    {
                        Device.Statistics.RecordFifoStart();
                        Device.ProcessFrame();
                        Device.Statistics.RecordFifoEnd();
                    }

                    while (Device.ConsumeFrameAvailable())
                    {
                        Device.PresentFrame(SwapBuffers);
                    }

                    if (_ticks >= _ticksPerFrame)
                    {
                        string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
                        float scale = GraphicsConfig.ResScale;
                        if (scale != 1)
                        {
                            dockedMode += $" ({scale}x)";
                        }

                        StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
                            Device.EnableDeviceVsync,
                            Device.GetVolume(),
                            _gpuBackendName,
                            dockedMode,
                            ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
                            $"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
                            $"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
                            $"GPU: {_gpuDriverName}"));

                        _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
                    }
                }

                // Make sure all commands in the run loop are fully executed before leaving the loop.
                if (Device.Gpu.Renderer is ThreadedRenderer threaded)
                {
                    threaded.FlushThreadedCommands();
                }

                _gpuDoneEvent.Set();
            });
        }

        public void Start()
        {
            _chrono.Restart();

            _isActive = true;

            Gtk.Window parent = Toplevel as Gtk.Window;

            Application.Invoke(delegate
            {
                parent.Present();

                var activeProcess = Device.Processes.ActiveApplication;

                parent.Title = TitleHelper.ActiveApplicationTitle(activeProcess, Program.Version);
            });

            Thread renderLoopThread = new(Render)
            {
                Name = "GUI.RenderLoop",
            };
            renderLoopThread.Start();

            Thread nvidiaStutterWorkaround = null;
            if (Renderer is Graphics.OpenGL.OpenGLRenderer)
            {
                nvidiaStutterWorkaround = new Thread(NvidiaStutterWorkaround)
                {
                    Name = "GUI.NvidiaStutterWorkaround",
                };
                nvidiaStutterWorkaround.Start();
            }

            MainLoop();

            // NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
            // We only need to wait for all commands submitted during the main gpu loop to be processed.
            _gpuDoneEvent.WaitOne();
            _gpuDoneEvent.Dispose();
            nvidiaStutterWorkaround?.Join();

            Exit();
        }

        public void Exit()
        {
            TouchScreenManager?.Dispose();
            NpadManager?.Dispose();

            if (_isStopped)
            {
                return;
            }

            _gpuCancellationTokenSource.Cancel();

            _isStopped = true;

            if (_isActive)
            {
                _isActive = false;

                _exitEvent.WaitOne();
                _exitEvent.Dispose();
            }
        }

        private void NvidiaStutterWorkaround()
        {
            while (_isActive)
            {
                // When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
                // The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
                // However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
                // This creates a new thread every second or so.
                // The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
                // This is a little over budget on a frame time of 16ms, so creates a large stutter.
                // The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.

                // TODO: This should be removed when the issue with the GateThread is resolved.

                ThreadPool.QueueUserWorkItem((state) => { });
                Thread.Sleep(300);
            }
        }

        public void MainLoop()
        {
            while (_isActive)
            {
                UpdateFrame();

                // Polling becomes expensive if it's not slept
                Thread.Sleep(1);
            }

            _exitEvent.Set();
        }

        private bool UpdateFrame()
        {
            if (!_isActive)
            {
                return true;
            }

            if (_isStopped)
            {
                return false;
            }

            if ((Toplevel as MainWindow).IsFocused)
            {
                Application.Invoke(delegate
                {
                    KeyboardStateSnapshot keyboard = _keyboardInterface.GetKeyboardStateSnapshot();

                    HandleScreenState(keyboard);

                    if (keyboard.IsPressed(Key.Delete))
                    {
                        if (!ParentWindow.State.HasFlag(WindowState.Fullscreen))
                        {
                            Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
                        }
                    }
                });
            }

            NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());

            if ((Toplevel as MainWindow).IsFocused)
            {
                KeyboardHotkeyState currentHotkeyState = GetHotkeyState();

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleVSync))
                {
                    Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
                }

                if ((currentHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.Screenshot)) || ScreenshotRequested)
                {
                    ScreenshotRequested = false;

                    Renderer.Screenshot();
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ShowUI) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.ShowUI))
                {
                    (Toplevel as MainWindow).ToggleExtraWidgets(true);
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
                {
                    (Toplevel as MainWindow)?.TogglePause();
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute))
                {
                    if (Device.IsAudioMuted())
                    {
                        Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
                    }
                    else
                    {
                        Device.SetVolume(0);
                    }
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp))
                {
                    GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown))
                {
                    GraphicsConfig.ResScale =
                    (MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp))
                {
                    _newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
                    Device.SetVolume(_newVolume);
                }

                if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown) &&
                    !_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown))
                {
                    _newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
                    Device.SetVolume(_newVolume);
                }

                _prevHotkeyState = currentHotkeyState;
            }

            // Touchscreen
            bool hasTouch = false;

            // Get screen touch position
            if ((Toplevel as MainWindow).IsFocused && !ConfigurationState.Instance.Hid.EnableMouse)
            {
                hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
            }

            if (!hasTouch)
            {
                TouchScreenManager.Update(false);
            }

            Device.Hid.DebugPad.Update();

            return true;
        }

        [Flags]
        private enum KeyboardHotkeyState
        {
            None = 0,
            ToggleVSync = 1 << 0,
            Screenshot = 1 << 1,
            ShowUI = 1 << 2,
            Pause = 1 << 3,
            ToggleMute = 1 << 4,
            ResScaleUp = 1 << 5,
            ResScaleDown = 1 << 6,
            VolumeUp = 1 << 7,
            VolumeDown = 1 << 8,
        }

        private KeyboardHotkeyState GetHotkeyState()
        {
            KeyboardHotkeyState state = KeyboardHotkeyState.None;

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
            {
                state |= KeyboardHotkeyState.ToggleVSync;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
            {
                state |= KeyboardHotkeyState.Screenshot;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI))
            {
                state |= KeyboardHotkeyState.ShowUI;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
            {
                state |= KeyboardHotkeyState.Pause;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
            {
                state |= KeyboardHotkeyState.ToggleMute;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
            {
                state |= KeyboardHotkeyState.ResScaleUp;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
            {
                state |= KeyboardHotkeyState.ResScaleDown;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
            {
                state |= KeyboardHotkeyState.VolumeUp;
            }

            if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
            {
                state |= KeyboardHotkeyState.VolumeDown;
            }

            return state;
        }
    }
}