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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Vulkan
Mode
Name
Size
-rw-r--r--
Auto.cs
5907
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AutoFlushCounter.cs
5315
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BackgroundResources.cs
3169
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BarrierBatch.cs
18395
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BitMap.cs
3725
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BitMapStruct.cs
6551
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BufferAllocationType.cs
219
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BufferHolder.cs
31689
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BufferManager.cs
24806
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BufferMirrorRangeList.cs
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BufferState.cs
1538
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BufferUsageBitmap.cs
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CacheByRange.cs
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CommandBufferPool.cs
11948
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CommandBufferScoped.cs
1019
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Constants.cs
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DescriptorSetCollection.cs
8259
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DescriptorSetManager.cs
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DescriptorSetTemplate.cs
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DescriptorSetTemplateUpdater.cs
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DescriptorSetUpdater.cs
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DisposableBuffer.cs
596
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DisposableBufferView.cs
585
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DisposableFramebuffer.cs
592
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DisposableImage.cs
550
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DisposableImageView.cs
578
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DisposableMemory.cs
573
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DisposablePipeline.cs
571
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DisposableRenderPass.cs
585
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DisposableSampler.cs
564
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d---------
Effects
367
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EnumConversion.cs
22630
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FenceHelper.cs
1059
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FenceHolder.cs
3851
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FormatCapabilities.cs
8191
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FormatConverter.cs
1571
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FormatTable.cs
19023
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FramebufferParams.cs
10623
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HardwareCapabilities.cs
6799
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HashTableSlim.cs
3792
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HelperShader.cs
68568
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HostMemoryAllocator.cs
7253
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IdList.cs
2613
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ImageArray.cs
6645
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IndexBufferPattern.cs
4383
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IndexBufferState.cs
5365
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MemoryAllocation.cs
1561
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MemoryAllocator.cs
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MemoryAllocatorBlockList.cs
9619
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d---------
MoltenVK
95
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MultiFenceHolder.cs
10148
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NativeArray.cs
1145
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PersistentFlushBuffer.cs
3127
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-rw-r--r--
PipelineBase.cs
61834
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-rw-r--r--
PipelineConverter.cs
13163
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-rw-r--r--
PipelineDynamicState.cs
5323
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-rw-r--r--
PipelineFull.cs
12289
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-rw-r--r--
PipelineHelperShader.cs
1463
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-rw-r--r--
PipelineLayoutCache.cs
3183
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-rw-r--r--
PipelineLayoutCacheEntry.cs
14413
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-rw-r--r--
PipelineLayoutFactory.cs
4632
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PipelineState.cs
28364
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PipelineUid.cs
5206
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d---------
Queries
174
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-rw-r--r--
RenderPassCacheKey.cs
1141
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RenderPassHolder.cs
7767
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-rw-r--r--
ResourceArray.cs
1954
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ResourceBindingSegment.cs
604
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-rw-r--r--
ResourceLayoutBuilder.cs
2238
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-rw-r--r--
Ryujinx.Graphics.Vulkan.csproj
3667
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-rw-r--r--
SamplerHolder.cs
4137
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-rw-r--r--
Shader.cs
5033
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ShaderCollection.cs
26675
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d---------
Shaders
1745
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SpecInfo.cs
2888
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StagingBuffer.cs
9870
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SyncManager.cs
6142
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TextureArray.cs
7215
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TextureBuffer.cs
4837
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TextureCopy.cs
17387
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TextureStorage.cs
19077
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TextureView.cs
39728
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Vendor.cs
3481
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VertexBufferState.cs
4693
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VertexBufferUpdater.cs
2480
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-rw-r--r--
VulkanConfiguration.cs
366
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-rw-r--r--
VulkanDebugMessenger.cs
5471
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VulkanException.cs
1006
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-rw-r--r--
VulkanInitialization.cs
23159
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VulkanInstance.cs
4170
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-rw-r--r--
VulkanPhysicalDevice.cs
3856
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VulkanRenderer.cs
41157
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Window.cs
23457
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WindowBase.cs
761
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