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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.Vulkan
Mode
Name
Size
-rw-r--r--
Auto.cs
5910
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AutoFlushCounter.cs
5318
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-rw-r--r--
BackgroundResources.cs
2976
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BitMap.cs
3728
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-rw-r--r--
BitMapStruct.cs
6554
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BufferAllocationType.cs
206
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BufferHolder.cs
38221
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BufferManager.cs
19894
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BufferMirrorRangeList.cs
8965
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BufferState.cs
1541
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BufferUsageBitmap.cs
2512
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CacheByRange.cs
10757
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-rw-r--r--
CommandBufferPool.cs
12131
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CommandBufferScoped.cs
1180
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-rw-r--r--
Constants.cs
948
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-rw-r--r--
DescriptorSetCollection.cs
8259
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DescriptorSetManager.cs
7171
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DescriptorSetUpdater.cs
26531
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DisposableBuffer.cs
599
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DisposableBufferView.cs
588
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DisposableFramebuffer.cs
595
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DisposableImage.cs
553
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DisposableImageView.cs
581
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DisposableMemory.cs
576
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DisposablePipeline.cs
574
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DisposableRenderPass.cs
588
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DisposableSampler.cs
567
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d---------
Effects
367
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-rw-r--r--
EnumConversion.cs
22250
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-rw-r--r--
FenceHelper.cs
1062
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FenceHolder.cs
2292
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FormatCapabilities.cs
8156
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-rw-r--r--
FormatConverter.cs
1571
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-rw-r--r--
FormatTable.cs
18415
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-rw-r--r--
FramebufferParams.cs
9070
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-rw-r--r--
HardwareCapabilities.cs
6492
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-rw-r--r--
HashTableSlim.cs
2922
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-rw-r--r--
HelperShader.cs
70693
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-rw-r--r--
HostMemoryAllocator.cs
7256
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-rw-r--r--
IdList.cs
2613
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-rw-r--r--
IndexBufferPattern.cs
4386
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-rw-r--r--
IndexBufferState.cs
5368
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-rw-r--r--
MemoryAllocation.cs
1564
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-rw-r--r--
MemoryAllocator.cs
3501
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-rw-r--r--
MemoryAllocatorBlockList.cs
8848
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d---------
MoltenVK
95
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-rw-r--r--
MultiFenceHolder.cs
9874
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-rw-r--r--
NativeArray.cs
1148
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-rw-r--r--
PersistentFlushBuffer.cs
3130
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-rw-r--r--
PipelineBase.cs
63655
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-rw-r--r--
PipelineConverter.cs
13610
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-rw-r--r--
PipelineDynamicState.cs
5258
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-rw-r--r--
PipelineFull.cs
12229
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-rw-r--r--
PipelineHelperShader.cs
1894
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-rw-r--r--
PipelineLayoutCache.cs
3183
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-rw-r--r--
PipelineLayoutCacheEntry.cs
3532
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-rw-r--r--
PipelineLayoutFactory.cs
3594
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-rw-r--r--
PipelineState.cs
29356
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-rw-r--r--
PipelineUid.cs
5321
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d---------
Queries
174
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-rw-r--r--
ResourceBindingSegment.cs
620
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-rw-r--r--
ResourceLayoutBuilder.cs
2631
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-rw-r--r--
Ryujinx.Graphics.Vulkan.csproj
3667
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-rw-r--r--
SamplerHolder.cs
4140
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-rw-r--r--
SemaphoreHolder.cs
1457
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-rw-r--r--
Shader.cs
5036
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-rw-r--r--
ShaderCollection.cs
17682
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d---------
Shaders
1745
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-rw-r--r--
SpecInfo.cs
2888
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-rw-r--r--
StagingBuffer.cs
8994
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-rw-r--r--
SyncManager.cs
6142
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-rw-r--r--
TextureBuffer.cs
4726
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-rw-r--r--
TextureCopy.cs
17388
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-rw-r--r--
TextureStorage.cs
17966
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-rw-r--r--
TextureView.cs
33369
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-rw-r--r--
Vendor.cs
1678
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-rw-r--r--
VertexBufferState.cs
4696
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-rw-r--r--
VertexBufferUpdater.cs
2483
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-rw-r--r--
VulkanConfiguration.cs
370
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-rw-r--r--
VulkanDebugMessenger.cs
5471
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-rw-r--r--
VulkanException.cs
979
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-rw-r--r--
VulkanInitialization.cs
23113
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-rw-r--r--
VulkanInstance.cs
4170
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-rw-r--r--
VulkanPhysicalDevice.cs
2978
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-rw-r--r--
VulkanRenderer.cs
36204
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-rw-r--r--
Window.cs
21614
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-rw-r--r--
WindowBase.cs
764
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