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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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path:
root
/
src
/
Ryujinx.Graphics.Vulkan
/
Shaders
/
SpirvBinaries
Mode
Name
Size
-rw-r--r--
ChangeBufferStride.spv
3812
log
plain
blame
-rw-r--r--
ColorBlitClearAlphaFragment.spv
656
log
plain
blame
-rw-r--r--
ColorBlitFragment.spv
552
log
plain
blame
-rw-r--r--
ColorBlitMsFragment.spv
808
log
plain
blame
-rw-r--r--
ColorBlitVertex.spv
1564
log
plain
blame
-rw-r--r--
ColorClearFFragment.spv
380
log
plain
blame
-rw-r--r--
ColorClearSIFragment.spv
428
log
plain
blame
-rw-r--r--
ColorClearUIFragment.spv
428
log
plain
blame
-rw-r--r--
ColorClearVertex.spv
1424
log
plain
blame
-rw-r--r--
ColorCopyShorteningCompute.spv
2040
log
plain
blame
-rw-r--r--
ColorCopyToNonMsCompute.spv
2044
log
plain
blame
-rw-r--r--
ColorCopyWideningCompute.spv
1968
log
plain
blame
-rw-r--r--
ColorDrawToMsFragment.spv
1572
log
plain
blame
-rw-r--r--
ColorDrawToMsVertex.spv
1104
log
plain
blame
-rw-r--r--
ConvertD32S8ToD24S8.spv
3236
log
plain
blame
-rw-r--r--
ConvertIndexBuffer.spv
3044
log
plain
blame
-rw-r--r--
ConvertIndirectData.spv
5424
log
plain
blame
-rw-r--r--
DepthBlitFragment.spv
600
log
plain
blame
-rw-r--r--
DepthBlitMsFragment.spv
856
log
plain
blame
-rw-r--r--
DepthDrawToMsFragment.spv
1596
log
plain
blame
-rw-r--r--
DepthDrawToNonMsFragment.spv
1576
log
plain
blame
-rw-r--r--
StencilBlitFragment.spv
704
log
plain
blame
-rw-r--r--
StencilBlitMsFragment.spv
944
log
plain
blame
-rw-r--r--
StencilDrawToMsFragment.spv
1684
log
plain
blame
-rw-r--r--
StencilDrawToNonMsFragment.spv
1664
log
plain
blame