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path: root/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net8.0</TargetFramework>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>

  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>

  <ItemGroup>
    <EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
    <EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
    <EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
    <EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
    <EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
    <EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
    <EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
    <EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
    <EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
    <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
  </ItemGroup>

  <ItemGroup>
    <PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
    <PackageReference Include="shaderc.net" />
    <PackageReference Include="Silk.NET.Vulkan" />
    <PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
    <PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
  </ItemGroup>

  <ItemGroup>
    <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
    <ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
  </ItemGroup>

</Project>