1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
|
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Vulkan
{
struct PipelineState : IDisposable
{
private const int RequiredSubgroupSize = 32;
public PipelineUid Internal;
public float LineWidth
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float DepthBiasClamp
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public float DepthBiasConstantFactor
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float DepthBiasSlopeFactor
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public uint StencilFrontCompareMask
{
readonly get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilFrontWriteMask
{
readonly get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public uint StencilFrontReference
{
readonly get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilBackCompareMask
{
readonly get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public uint StencilBackWriteMask
{
readonly get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StencilBackReference
{
readonly get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public PolygonMode PolygonMode
{
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
}
public uint StagesCount
{
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
}
public uint VertexAttributeDescriptionsCount
{
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
}
public uint VertexBindingDescriptionsCount
{
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
}
public uint ViewportsCount
{
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
}
public uint ScissorsCount
{
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
}
public uint ColorBlendAttachmentStateCount
{
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
}
public PrimitiveTopology Topology
{
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
}
public LogicOp LogicOp
{
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
}
public CompareOp DepthCompareOp
{
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
}
public StencilOp StencilFrontFailOp
{
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
}
public StencilOp StencilFrontPassOp
{
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
}
public StencilOp StencilFrontDepthFailOp
{
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
}
public CompareOp StencilFrontCompareOp
{
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
}
public StencilOp StencilBackFailOp
{
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
}
public StencilOp StencilBackPassOp
{
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
}
public StencilOp StencilBackDepthFailOp
{
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
}
public CompareOp StencilBackCompareOp
{
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
}
public CullModeFlags CullMode
{
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
}
public bool PrimitiveRestartEnable
{
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
}
public bool DepthClampEnable
{
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
}
public bool RasterizerDiscardEnable
{
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
}
public FrontFace FrontFace
{
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
}
public bool DepthBiasEnable
{
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
}
public bool DepthTestEnable
{
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
}
public bool DepthWriteEnable
{
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
}
public bool DepthBoundsTestEnable
{
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
}
public bool StencilTestEnable
{
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
}
public bool LogicOpEnable
{
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
}
public bool HasDepthStencil
{
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
}
public uint PatchControlPoints
{
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint SamplesCount
{
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public bool AlphaToCoverageEnable
{
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
}
public bool AlphaToOneEnable
{
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
}
public bool AdvancedBlendSrcPreMultiplied
{
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
}
public bool AdvancedBlendDstPreMultiplied
{
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
}
public BlendOverlapEXT AdvancedBlendOverlap
{
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
}
public bool DepthMode
{
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public bool HasTessellationControlShader;
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public PipelineLayout PipelineLayout;
public SpecData SpecializationData;
private Array32<VertexInputAttributeDescription> _vertexAttributeDescriptions2;
public void Initialize()
{
HasTessellationControlShader = false;
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
AdvancedBlendSrcPreMultiplied = true;
AdvancedBlendDstPreMultiplied = true;
AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
LineWidth = 1f;
SamplesCount = 1;
DepthMode = true;
}
public unsafe Auto<DisposablePipeline> CreateComputePipeline(
VulkanRenderer gd,
Device device,
ShaderCollection program,
PipelineCache cache)
{
if (program.TryGetComputePipeline(ref SpecializationData, out var pipeline))
{
return pipeline;
}
var pipelineCreateInfo = new ComputePipelineCreateInfo
{
SType = StructureType.ComputePipelineCreateInfo,
Stage = Stages[0],
BasePipelineIndex = -1,
Layout = PipelineLayout,
};
Pipeline pipelineHandle = default;
bool hasSpec = program.SpecDescriptions != null;
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
{
throw new InvalidOperationException("Specialization data size does not match description");
}
fixed (SpecializationInfo* info = &desc.Info)
fixed (SpecializationMapEntry* map = desc.Map)
fixed (byte* data = SpecializationData.Span)
{
if (hasSpec)
{
info->PMapEntries = map;
info->PData = data;
pipelineCreateInfo.Stage.PSpecializationInfo = info;
}
gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
program.AddComputePipeline(ref SpecializationData, pipeline);
return pipeline;
}
public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
VulkanRenderer gd,
Device device,
ShaderCollection program,
PipelineCache cache,
RenderPass renderPass,
bool throwOnError = false)
{
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
{
return pipeline;
}
Pipeline pipelineHandle = default;
bool isMoltenVk = gd.IsMoltenVk;
if (isMoltenVk)
{
UpdateVertexAttributeDescriptions(gd);
}
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
{
var vertexInputState = new PipelineVertexInputStateCreateInfo
{
SType = StructureType.PipelineVertexInputStateCreateInfo,
VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
PVertexAttributeDescriptions = isMoltenVk ? pVertexAttributeDescriptions2 : pVertexAttributeDescriptions,
VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
PVertexBindingDescriptions = pVertexBindingDescriptions,
};
// Using patches topology without a tessellation shader is invalid.
// If we find such a case, return null pipeline to skip the draw.
if (Topology == PrimitiveTopology.PatchList && !HasTessellationControlShader)
{
program.AddGraphicsPipeline(ref Internal, null);
return null;
}
bool primitiveRestartEnable = PrimitiveRestartEnable;
bool topologySupportsRestart;
if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
{
topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart || Topology != PrimitiveTopology.PatchList;
}
else
{
topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
Topology == PrimitiveTopology.TriangleStrip ||
Topology == PrimitiveTopology.TriangleFan ||
Topology == PrimitiveTopology.LineStripWithAdjacency ||
Topology == PrimitiveTopology.TriangleStripWithAdjacency;
}
primitiveRestartEnable &= topologySupportsRestart;
var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology,
};
var tessellationState = new PipelineTessellationStateCreateInfo
{
SType = StructureType.PipelineTessellationStateCreateInfo,
PatchControlPoints = PatchControlPoints,
};
var rasterizationState = new PipelineRasterizationStateCreateInfo
{
SType = StructureType.PipelineRasterizationStateCreateInfo,
DepthClampEnable = DepthClampEnable,
RasterizerDiscardEnable = RasterizerDiscardEnable,
PolygonMode = PolygonMode,
LineWidth = LineWidth,
CullMode = CullMode,
FrontFace = FrontFace,
DepthBiasEnable = DepthBiasEnable,
};
var viewportState = new PipelineViewportStateCreateInfo
{
SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = ViewportsCount,
ScissorCount = ScissorsCount,
};
if (gd.Capabilities.SupportsDepthClipControl)
{
var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT
{
SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
NegativeOneToOne = DepthMode,
};
viewportState.PNext = &viewportDepthClipControlState;
}
var multisampleState = new PipelineMultisampleStateCreateInfo
{
SType = StructureType.PipelineMultisampleStateCreateInfo,
SampleShadingEnable = false,
RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, SamplesCount),
MinSampleShading = 1,
AlphaToCoverageEnable = AlphaToCoverageEnable,
AlphaToOneEnable = AlphaToOneEnable,
};
var stencilFront = new StencilOpState(
StencilFrontFailOp,
StencilFrontPassOp,
StencilFrontDepthFailOp,
StencilFrontCompareOp);
var stencilBack = new StencilOpState(
StencilBackFailOp,
StencilBackPassOp,
StencilBackDepthFailOp,
StencilBackCompareOp);
var depthStencilState = new PipelineDepthStencilStateCreateInfo
{
SType = StructureType.PipelineDepthStencilStateCreateInfo,
DepthTestEnable = DepthTestEnable,
DepthWriteEnable = DepthWriteEnable,
DepthCompareOp = DepthCompareOp,
DepthBoundsTestEnable = false,
StencilTestEnable = StencilTestEnable,
Front = stencilFront,
Back = stencilBack,
};
uint blendEnables = 0;
if (gd.IsMoltenVk && Internal.AttachmentIntegerFormatMask != 0)
{
// Blend can't be enabled for integer formats, so let's make sure it is disabled.
uint attachmentIntegerFormatMask = Internal.AttachmentIntegerFormatMask;
while (attachmentIntegerFormatMask != 0)
{
int i = BitOperations.TrailingZeroCount(attachmentIntegerFormatMask);
if (Internal.ColorBlendAttachmentState[i].BlendEnable)
{
blendEnables |= 1u << i;
}
Internal.ColorBlendAttachmentState[i].BlendEnable = false;
attachmentIntegerFormatMask &= ~(1u << i);
}
}
// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
// so we need to force disable them here.
bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
var colorBlendState = new PipelineColorBlendStateCreateInfo
{
SType = StructureType.PipelineColorBlendStateCreateInfo,
LogicOpEnable = logicOpEnable,
LogicOp = LogicOp,
AttachmentCount = ColorBlendAttachmentStateCount,
PAttachments = pColorBlendAttachmentState,
};
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
if (!AdvancedBlendSrcPreMultiplied ||
!AdvancedBlendDstPreMultiplied ||
AdvancedBlendOverlap != BlendOverlapEXT.UncorrelatedExt)
{
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT
{
SType = StructureType.PipelineColorBlendAdvancedStateCreateInfoExt,
SrcPremultiplied = AdvancedBlendSrcPreMultiplied,
DstPremultiplied = AdvancedBlendDstPreMultiplied,
BlendOverlap = AdvancedBlendOverlap,
};
colorBlendState.PNext = &colorBlendAdvancedState;
}
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor;
dynamicStates[2] = DynamicState.DepthBias;
dynamicStates[3] = DynamicState.StencilCompareMask;
dynamicStates[4] = DynamicState.StencilWriteMask;
dynamicStates[5] = DynamicState.StencilReference;
dynamicStates[6] = DynamicState.BlendConstants;
if (supportsExtDynamicState)
{
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
}
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
{
SType = StructureType.PipelineDynamicStateCreateInfo,
DynamicStateCount = (uint)dynamicStatesCount,
PDynamicStates = dynamicStates,
};
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
{
SType = StructureType.GraphicsPipelineCreateInfo,
StageCount = StagesCount,
PStages = Stages.Pointer,
PVertexInputState = &vertexInputState,
PInputAssemblyState = &inputAssemblyState,
PTessellationState = &tessellationState,
PViewportState = &viewportState,
PRasterizationState = &rasterizationState,
PMultisampleState = &multisampleState,
PDepthStencilState = &depthStencilState,
PColorBlendState = &colorBlendState,
PDynamicState = &pipelineDynamicStateCreateInfo,
Layout = PipelineLayout,
RenderPass = renderPass,
};
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
if (throwOnError)
{
result.ThrowOnError();
}
else if (result.IsError())
{
program.AddGraphicsPipeline(ref Internal, null);
return null;
}
// Restore previous blend enable values if we changed it.
while (blendEnables != 0)
{
int i = BitOperations.TrailingZeroCount(blendEnables);
Internal.ColorBlendAttachmentState[i].BlendEnable = true;
blendEnables &= ~(1u << i);
}
}
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
program.AddGraphicsPipeline(ref Internal, pipeline);
return pipeline;
}
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.
// In metal, they cause glitches with the vertex shader fetching incorrect values.
// To work around this, we reduce the format to something that doesn't exceed the stride if possible.
// The assumption is that the exceeding components are not actually accessed on the shader.
for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
{
var attribute = Internal.VertexAttributeDescriptions[index];
int vbIndex = GetVertexBufferIndex(attribute.Binding);
if (vbIndex >= 0)
{
ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
Format format = attribute.Format;
while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
{
Format newFormat = FormatTable.DropLastComponent(format);
if (newFormat == format)
{
// That case means we failed to find a format that fits within the stride,
// so just restore the original format and give up.
format = attribute.Format;
break;
}
format = newFormat;
}
if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
{
attribute.Format = format;
}
}
_vertexAttributeDescriptions2[index] = attribute;
}
}
private int GetVertexBufferIndex(uint binding)
{
for (int index = 0; index < VertexBindingDescriptionsCount; index++)
{
if (Internal.VertexBindingDescriptions[index].Binding == binding)
{
return index;
}
}
return -1;
}
public readonly void Dispose()
{
Stages.Dispose();
}
}
}
|