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using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableRenderPass : IDisposable
{
private readonly Vk _api;
private readonly Device _device;
public RenderPass Value { get; }
public DisposableRenderPass(Vk api, Device device, RenderPass renderPass)
{
_api = api;
_device = device;
Value = renderPass;
}
public void Dispose()
{
_api.DestroyRenderPass(_device, Value, Span<AllocationCallbacks>.Empty);
}
}
}
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