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using Silk.NET.Vulkan;
using System;
using Buffer = Silk.NET.Vulkan.Buffer;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableBuffer : IDisposable
{
private readonly Vk _api;
private readonly Device _device;
public Buffer Value { get; }
public DisposableBuffer(Vk api, Device device, Buffer buffer)
{
_api = api;
_device = device;
Value = buffer;
}
public void Dispose()
{
_api.DestroyBuffer(_device, Value, Span<AllocationCallbacks>.Empty);
}
}
}
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