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using Ryujinx.Common.Utilities;
namespace Ryujinx.Graphics.Vic.Types
{
readonly struct MatrixStruct
{
private readonly long _word0;
private readonly long _word1;
private readonly long _word2;
private readonly long _word3;
public int MatrixCoeff00 => (int)_word0.ExtractSx(0, 20);
public int MatrixCoeff10 => (int)_word0.ExtractSx(20, 20);
public int MatrixCoeff20 => (int)_word0.ExtractSx(40, 20);
public int MatrixRShift => (int)_word0.Extract(60, 4);
public int MatrixCoeff01 => (int)_word1.ExtractSx(64, 20);
public int MatrixCoeff11 => (int)_word1.ExtractSx(84, 20);
public int MatrixCoeff21 => (int)_word1.ExtractSx(104, 20);
public bool MatrixEnable => _word1.Extract(127);
public int MatrixCoeff02 => (int)_word2.ExtractSx(128, 20);
public int MatrixCoeff12 => (int)_word2.ExtractSx(148, 20);
public int MatrixCoeff22 => (int)_word2.ExtractSx(168, 20);
public int MatrixCoeff03 => (int)_word3.ExtractSx(192, 20);
public int MatrixCoeff13 => (int)_word3.ExtractSx(212, 20);
public int MatrixCoeff23 => (int)_word3.ExtractSx(232, 20);
}
}
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