aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
blob: 94691a5b4c089fcc23dacf94eb2cb9483dee0ef1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
using System.Globalization;

namespace Ryujinx.Graphics.Shader.Translation
{
    class ResourceManager
    {
        // Those values are used if the shader as local or shared memory access,
        // but for some reason the supplied size was 0.
        private const int DefaultLocalMemorySize = 128;
        private const int DefaultSharedMemorySize = 4096;

        private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };

        private readonly IGpuAccessor _gpuAccessor;
        private readonly ShaderStage _stage;
        private readonly string _stagePrefix;

        private readonly SetBindingPair[] _cbSlotToBindingMap;
        private readonly SetBindingPair[] _sbSlotToBindingMap;
        private uint _sbSlotWritten;

        private readonly Dictionary<int, int> _sbSlots;
        private readonly Dictionary<int, int> _sbSlotsReverse;

        private readonly HashSet<int> _usedConstantBufferBindings;

        private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format);

        private struct TextureMeta
        {
            public int Set;
            public int Binding;
            public bool AccurateType;
            public SamplerType Type;
            public TextureUsageFlags UsageFlags;
        }

        private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
        private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;

        public int LocalMemoryId { get; private set; }
        public int SharedMemoryId { get; private set; }

        public int LocalVertexDataMemoryId { get; private set; }
        public int LocalTopologyRemapMemoryId { get; private set; }
        public int LocalVertexIndexVertexRateMemoryId { get; private set; }
        public int LocalVertexIndexInstanceRateMemoryId { get; private set; }
        public int LocalGeometryOutputVertexCountMemoryId { get; private set; }
        public int LocalGeometryOutputIndexCountMemoryId { get; private set; }

        public ShaderProperties Properties { get; }

        public ResourceReservations Reservations { get; }

        public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ResourceReservations reservations = null)
        {
            _gpuAccessor = gpuAccessor;
            Properties = new();
            Reservations = reservations;
            _stage = stage;
            _stagePrefix = GetShaderStagePrefix(stage);

            _cbSlotToBindingMap = new SetBindingPair[18];
            _sbSlotToBindingMap = new SetBindingPair[16];
            _cbSlotToBindingMap.AsSpan().Fill(new(-1, -1));
            _sbSlotToBindingMap.AsSpan().Fill(new(-1, -1));

            _sbSlots = new();
            _sbSlotsReverse = new();

            _usedConstantBufferBindings = new();

            _usedTextures = new();
            _usedImages = new();

            Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));

            LocalMemoryId = -1;
            SharedMemoryId = -1;
        }

        public void SetCurrentLocalMemory(int size, bool isUsed)
        {
            if (isUsed)
            {
                if (size <= 0)
                {
                    size = DefaultLocalMemorySize;
                }

                var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));

                LocalMemoryId = Properties.AddLocalMemory(lmem);
            }
            else
            {
                LocalMemoryId = -1;
            }
        }

        public void SetCurrentSharedMemory(int size, bool isUsed)
        {
            if (isUsed)
            {
                if (size <= 0)
                {
                    size = DefaultSharedMemorySize;
                }

                var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));

                SharedMemoryId = Properties.AddSharedMemory(smem);
            }
            else
            {
                SharedMemoryId = -1;
            }
        }

        public void SetVertexAsComputeLocalMemories(ShaderStage stage, InputTopology inputTopology)
        {
            LocalVertexDataMemoryId = AddMemoryDefinition("local_vertex_data", AggregateType.Array | AggregateType.FP32, Reservations.OutputSizePerInvocation);

            if (stage == ShaderStage.Vertex)
            {
                LocalVertexIndexVertexRateMemoryId = AddMemoryDefinition("local_vertex_index_vr", AggregateType.U32);
                LocalVertexIndexInstanceRateMemoryId = AddMemoryDefinition("local_vertex_index_ir", AggregateType.U32);
            }
            else if (stage == ShaderStage.Geometry)
            {
                LocalTopologyRemapMemoryId = AddMemoryDefinition("local_topology_remap", AggregateType.Array | AggregateType.U32, inputTopology.ToInputVertices());

                LocalGeometryOutputVertexCountMemoryId = AddMemoryDefinition("local_geometry_output_vertex", AggregateType.U32);
                LocalGeometryOutputIndexCountMemoryId = AddMemoryDefinition("local_geometry_output_index", AggregateType.U32);
            }
        }

        private int AddMemoryDefinition(string name, AggregateType type, int arrayLength = 1)
        {
            return Properties.AddLocalMemory(new MemoryDefinition(name, type, arrayLength));
        }

        public int GetConstantBufferBinding(int slot)
        {
            SetBindingPair setAndBinding = _cbSlotToBindingMap[slot];
            if (setAndBinding.Binding < 0)
            {
                setAndBinding = _gpuAccessor.CreateConstantBufferBinding(slot);
                _cbSlotToBindingMap[slot] = setAndBinding;
                string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
                AddNewConstantBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_c{slotNumber}");
            }

            return setAndBinding.Binding;
        }

        public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding)
        {
            if (!TryGetSbSlot((byte)sbCbSlot, (ushort)sbCbOffset, out int slot))
            {
                binding = 0;
                return false;
            }

            SetBindingPair setAndBinding = _sbSlotToBindingMap[slot];

            if (setAndBinding.Binding < 0)
            {
                setAndBinding = _gpuAccessor.CreateStorageBufferBinding(slot);
                _sbSlotToBindingMap[slot] = setAndBinding;
                string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
                AddNewStorageBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_s{slotNumber}");
            }

            if (write)
            {
                _sbSlotWritten |= 1u << slot;
            }

            binding = setAndBinding.Binding;
            return true;
        }

        private bool TryGetSbSlot(byte sbCbSlot, ushort sbCbOffset, out int slot)
        {
            int key = PackSbCbInfo(sbCbSlot, sbCbOffset);

            if (!_sbSlots.TryGetValue(key, out slot))
            {
                slot = _sbSlots.Count;

                if (slot >= _sbSlotToBindingMap.Length)
                {
                    return false;
                }

                _sbSlots.Add(key, slot);
                _sbSlotsReverse.Add(slot, key);
            }

            return true;
        }

        public bool TryGetConstantBufferSlot(int binding, out int slot)
        {
            for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
            {
                if (_cbSlotToBindingMap[slot].Binding == binding)
                {
                    return true;
                }
            }

            slot = 0;
            return false;
        }

        public SetBindingPair GetTextureOrImageBinding(
            Instruction inst,
            SamplerType type,
            TextureFormat format,
            TextureFlags flags,
            int cbufSlot,
            int handle,
            int arrayLength = 1,
            bool separate = false)
        {
            inst &= Instruction.Mask;
            bool isImage = inst.IsImage();
            bool isWrite = inst.IsImageStore();
            bool accurateType = !inst.IsTextureQuery();
            bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
            bool coherent = flags.HasFlag(TextureFlags.Coherent);

            if (!isImage)
            {
                format = TextureFormat.Unknown;
            }

            SetBindingPair setAndBinding = GetTextureOrImageBinding(
                cbufSlot,
                handle,
                arrayLength,
                type,
                format,
                isImage,
                intCoords,
                isWrite,
                accurateType,
                coherent,
                separate);

            _gpuAccessor.RegisterTexture(handle, cbufSlot);

            return setAndBinding;
        }

        private SetBindingPair GetTextureOrImageBinding(
            int cbufSlot,
            int handle,
            int arrayLength,
            SamplerType type,
            TextureFormat format,
            bool isImage,
            bool intCoords,
            bool write,
            bool accurateType,
            bool coherent,
            bool separate)
        {
            var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
            var dict = isImage ? _usedImages : _usedTextures;

            var usageFlags = TextureUsageFlags.None;

            if (intCoords)
            {
                usageFlags |= TextureUsageFlags.NeedsScaleValue;

                var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;

                if (!canScale)
                {
                    // Resolution scaling cannot be applied to this texture right now.
                    // Flag so that we know to blacklist scaling on related textures when binding them.
                    usageFlags |= TextureUsageFlags.ResScaleUnsupported;
                }
            }

            if (write)
            {
                usageFlags |= TextureUsageFlags.ImageStore;
            }

            if (coherent)
            {
                usageFlags |= TextureUsageFlags.ImageCoherent;
            }

            // For array textures, we also want to use type as key,
            // since we may have texture handles stores in the same buffer, but for textures with different types.
            var keyType = arrayLength > 1 ? type : SamplerType.None;
            var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
            var meta = new TextureMeta()
            {
                AccurateType = accurateType,
                Type = type,
                UsageFlags = usageFlags,
            };

            int setIndex;
            int binding;

            if (dict.TryGetValue(info, out var existingMeta))
            {
                dict[info] = MergeTextureMeta(meta, existingMeta);
                setIndex = existingMeta.Set;
                binding = existingMeta.Binding;
            }
            else
            {
                if (arrayLength > 1 && (setIndex = _gpuAccessor.CreateExtraSet()) >= 0)
                {
                    // We reserved an "extra set" for the array.
                    // In this case the binding is always the first one (0).
                    // Using separate sets for array is better as we need to do less descriptor set updates.

                    binding = 0;
                }
                else
                {
                    bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;

                    SetBindingPair setAndBinding = isImage
                        ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
                        : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);

                    setIndex = setAndBinding.SetIndex;
                    binding = setAndBinding.Binding;
                }

                meta.Set = setIndex;
                meta.Binding = binding;

                dict.Add(info, meta);
            }

            string nameSuffix;
            string prefix = isImage ? "i" : "t";

            if (arrayLength != 1 && type != SamplerType.None)
            {
                prefix += type.ToShortSamplerType();
            }

            if (isImage)
            {
                nameSuffix = cbufSlot < 0
                    ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
                    : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
            }
            else if (type == SamplerType.None)
            {
                nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}";
            }
            else
            {
                nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
            }

            var definition = new TextureDefinition(
                setIndex,
                binding,
                arrayLength,
                separate,
                $"{_stagePrefix}_{nameSuffix}",
                meta.Type,
                info.Format,
                meta.UsageFlags);

            if (isImage)
            {
                Properties.AddOrUpdateImage(definition);
            }
            else
            {
                Properties.AddOrUpdateTexture(definition);
            }

            return new SetBindingPair(setIndex, binding);
        }

        private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
        {
            meta.Set = existingMeta.Set;
            meta.Binding = existingMeta.Binding;
            meta.UsageFlags |= existingMeta.UsageFlags;

            // If the texture we have has inaccurate type information, then
            // we prefer the most accurate one.
            if (existingMeta.AccurateType)
            {
                meta.AccurateType = true;
                meta.Type = existingMeta.Type;
            }

            return meta;
        }

        public void SetUsageFlagsForTextureQuery(int binding, SamplerType type)
        {
            TextureInfo selectedInfo = default;
            TextureMeta selectedMeta = default;
            bool found = false;

            foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
            {
                if (meta.Binding == binding)
                {
                    selectedInfo = info;
                    selectedMeta = meta;
                    found = true;
                    break;
                }
            }

            if (found)
            {
                selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;

                var dimensions = type.GetDimensions();
                var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;

                if (!canScale)
                {
                    // Resolution scaling cannot be applied to this texture right now.
                    // Flag so that we know to blacklist scaling on related textures when binding them.
                    selectedMeta.UsageFlags |= TextureUsageFlags.ResScaleUnsupported;
                }

                _usedTextures[selectedInfo] = selectedMeta;
            }
        }

        public void SetUsedConstantBufferBinding(int binding)
        {
            _usedConstantBufferBindings.Add(binding);
        }

        public BufferDescriptor[] GetConstantBufferDescriptors()
        {
            var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];

            int descriptorIndex = 0;

            for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
            {
                SetBindingPair setAndBinding = _cbSlotToBindingMap[slot];

                if (setAndBinding.Binding >= 0 && _usedConstantBufferBindings.Contains(setAndBinding.Binding))
                {
                    descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot);
                }
            }

            if (descriptors.Length != descriptorIndex)
            {
                Array.Resize(ref descriptors, descriptorIndex);
            }

            return descriptors;
        }

        public BufferDescriptor[] GetStorageBufferDescriptors()
        {
            var descriptors = new BufferDescriptor[_sbSlots.Count];

            int descriptorIndex = 0;

            foreach ((int key, int slot) in _sbSlots)
            {
                SetBindingPair setAndBinding = _sbSlotToBindingMap[slot];

                if (setAndBinding.Binding >= 0)
                {
                    (int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
                    BufferUsageFlags flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None;
                    descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot, sbCbSlot, sbCbOffset, flags);
                }
            }

            if (descriptors.Length != descriptorIndex)
            {
                Array.Resize(ref descriptors, descriptorIndex);
            }

            return descriptors;
        }

        public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true)
        {
            return GetDescriptors(_usedTextures, includeArrays);
        }

        public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true)
        {
            return GetDescriptors(_usedImages, includeArrays);
        }

        private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
        {
            List<TextureDescriptor> descriptors = new();

            bool hasAnyArray = false;

            foreach ((TextureInfo info, TextureMeta meta) in usedResources)
            {
                if (info.ArrayLength > 1)
                {
                    hasAnyArray = true;
                    continue;
                }

                descriptors.Add(new TextureDescriptor(
                    meta.Set,
                    meta.Binding,
                    meta.Type,
                    info.Format,
                    info.CbufSlot,
                    info.Handle,
                    info.ArrayLength,
                    info.Separate,
                    meta.UsageFlags));
            }

            if (hasAnyArray && includeArrays)
            {
                foreach ((TextureInfo info, TextureMeta meta) in usedResources)
                {
                    if (info.ArrayLength <= 1)
                    {
                        continue;
                    }

                    descriptors.Add(new TextureDescriptor(
                        meta.Set,
                        meta.Binding,
                        meta.Type,
                        info.Format,
                        info.CbufSlot,
                        info.Handle,
                        info.ArrayLength,
                        info.Separate,
                        meta.UsageFlags));
                }
            }

            return descriptors.ToArray();
        }

        public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
        {
            foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
            {
                if (meta.Binding == binding)
                {
                    cbufSlot = info.CbufSlot;
                    handle = info.Handle;

                    return true;
                }
            }

            cbufSlot = 0;
            handle = 0;
            return false;
        }

        private static int FindDescriptorIndex(TextureDescriptor[] array, int binding)
        {
            return Array.FindIndex(array, x => x.Binding == binding);
        }

        public int FindTextureDescriptorIndex(int binding)
        {
            return FindDescriptorIndex(GetTextureDescriptors(), binding);
        }

        public int FindImageDescriptorIndex(int binding)
        {
            return FindDescriptorIndex(GetImageDescriptors(), binding);
        }

        public bool IsArrayOfTexturesOrImages(int binding, bool isImage)
        {
            foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures)
            {
                if (meta.Binding == binding)
                {
                    return info.ArrayLength != 1;
                }
            }

            return false;
        }

        private void AddNewConstantBuffer(int setIndex, int binding, string name)
        {
            StructureType type = new(new[]
            {
                new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
            });

            Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type));
        }

        private void AddNewStorageBuffer(int setIndex, int binding, string name)
        {
            StructureType type = new(new[]
            {
                new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
            });

            Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
        }

        public static string GetShaderStagePrefix(ShaderStage stage)
        {
            uint index = (uint)stage;

            return index >= _stagePrefixes.Length ? "invalid" : _stagePrefixes[index];
        }

        private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
        {
            return sbCbOffset | (sbCbSlot << 16);
        }

        private static (int, int) UnpackSbCbInfo(int key)
        {
            return ((byte)(key >> 16), (ushort)key);
        }
    }
}