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namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly SamplerType Type;
public readonly TextureFormat Format;
public readonly int CbufSlot;
public readonly int HandleIndex;
public TextureUsageFlags Flags;
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
Flags = TextureUsageFlags.None;
}
public TextureDescriptor SetFlag(TextureUsageFlags flag)
{
Flags |= flag;
return this;
}
}
}
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