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namespace Ryujinx.Graphics.Shader
{
public readonly struct TextureDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly SamplerType Type;
public readonly TextureFormat Format;
public readonly int CbufSlot;
public readonly int HandleIndex;
public readonly int ArrayLength;
public readonly bool Separate;
public readonly TextureUsageFlags Flags;
public TextureDescriptor(
int binding,
SamplerType type,
TextureFormat format,
int cbufSlot,
int handleIndex,
int arrayLength,
bool separate,
TextureUsageFlags flags)
{
Binding = binding;
Type = type;
Format = format;
CbufSlot = cbufSlot;
HandleIndex = handleIndex;
ArrayLength = arrayLength;
Separate = separate;
Flags = flags;
}
}
}
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