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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class PhiFunctions
{
public static void Remove(BasicBlock[] blocks)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
LinkedListNode<INode> node = block.Operations.First;
while (node != null)
{
LinkedListNode<INode> nextNode = node.Next;
if (node.Value is not PhiNode phi)
{
node = nextNode;
continue;
}
for (int index = 0; index < phi.SourcesCount; index++)
{
Operand src = phi.GetSource(index);
BasicBlock srcBlock = phi.GetBlock(index);
Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src);
srcBlock.Append(copyOp);
}
block.Operations.Remove(node);
node = nextNode;
}
}
}
}
}
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