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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int CbufSlot { get; }
public int Handle { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
}
public AstTextureOperation WithType(SamplerType type)
{
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
}
}
}
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