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path: root/src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj
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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net7.0</TargetFramework>
  </PropertyGroup>

  <ItemGroup>
    <None Remove="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
  </ItemGroup>

  <ItemGroup>
    <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
    <ProjectReference Include="..\Spv.Generator\Spv.Generator.csproj" />
  </ItemGroup>

  <ItemGroup>
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreSharedSmallInt.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_vp.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
  </ItemGroup>

</Project>