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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void Bar(EmitterContext context)
{
InstBar op = context.GetOp<InstBar>();
// TODO: Support other modes.
if (op.BarOp == BarOp.Sync)
{
context.Barrier();
}
else
{
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
}
}
public static void Depbar(EmitterContext context)
{
InstDepbar op = context.GetOp<InstDepbar>();
// No operation.
}
public static void Membar(EmitterContext context)
{
InstMembar op = context.GetOp<InstMembar>();
if (op.Membar == Decoders.Membar.Cta)
{
context.GroupMemoryBarrier();
}
else
{
context.MemoryBarrier();
}
}
}
}
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