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using System;
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
readonly struct DecodedProgram : IEnumerable<DecodedFunction>
{
public DecodedFunction MainFunction { get; }
private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
private readonly List<DecodedFunction> _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
{
MainFunction = mainFunction;
_functions = functions;
_functionsWithId = new List<DecodedFunction>();
}
public DecodedFunction GetFunctionByAddress(ulong address)
{
if (_functions.TryGetValue(address, out DecodedFunction function))
{
return function;
}
return null;
}
public DecodedFunction GetFunctionById(int id)
{
if ((uint)id >= (uint)_functionsWithId.Count)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
return _functionsWithId[id];
}
public void AddFunctionAndSetId(DecodedFunction function)
{
function.Id = _functionsWithId.Count;
_functionsWithId.Add(function);
}
public IEnumerator<DecodedFunction> GetEnumerator()
{
return _functions.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
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