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namespace Ryujinx.Graphics.Shader
{
    static class Constants
    {
        public const int ConstantBufferSize = 0x10000; // In bytes

        public const int MaxAttributes = 16;
        public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));

        public const int NvnBaseVertexByteOffset = 0x640;
        public const int NvnBaseInstanceByteOffset = 0x644;
        public const int NvnDrawIndexByteOffset = 0x648;

        public const int StorageAlignment = 16;
    }
}