aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
blob: c8fcd75a16cd3cd5c67fdcaf9a100172d47a59dc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using static Spv.Specification;

namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
    using SpvInstruction = Spv.Generator.Instruction;
    using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
    using SpvLiteralInteger = Spv.Generator.LiteralInteger;
    using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;

    static class SpirvGenerator
    {
        // Resource pools for Spirv generation. Note: Increase count when more threads are being used.
        private const int GeneratorPoolCount = 1;
        private static readonly ObjectPool<SpvInstructionPool> _instructionPool;
        private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool;
        private static readonly object _poolLock;

        static SpirvGenerator()
        {
            _instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount);
            _integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
            _poolLock = new object();
        }

        private const HelperFunctionsMask NeedsInvocationIdMask =
            HelperFunctionsMask.Shuffle |
            HelperFunctionsMask.ShuffleDown |
            HelperFunctionsMask.ShuffleUp |
            HelperFunctionsMask.ShuffleXor |
            HelperFunctionsMask.SwizzleAdd;

        public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
        {
            SpvInstructionPool instPool;
            SpvLiteralIntegerPool integerPool;

            lock (_poolLock)
            {
                instPool = _instructionPool.Allocate();
                integerPool = _integerPool.Allocate();
            }

            CodeGenContext context = new(info, config, instPool, integerPool);

            context.AddCapability(Capability.GroupNonUniformBallot);
            context.AddCapability(Capability.GroupNonUniformShuffle);
            context.AddCapability(Capability.GroupNonUniformVote);
            context.AddCapability(Capability.ImageBuffer);
            context.AddCapability(Capability.ImageGatherExtended);
            context.AddCapability(Capability.ImageQuery);
            context.AddCapability(Capability.SampledBuffer);

            if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
            {
                context.AddCapability(Capability.TransformFeedback);
            }

            if (config.Stage == ShaderStage.Fragment)
            {
                if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
                {
                    context.AddCapability(Capability.Geometry);
                }

                if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
                {
                    context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
                    context.AddExtension("SPV_EXT_fragment_shader_interlock");
                }
            }
            else if (config.Stage == ShaderStage.Geometry)
            {
                context.AddCapability(Capability.Geometry);

                if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
                {
                    context.AddExtension("SPV_NV_geometry_shader_passthrough");
                    context.AddCapability(Capability.GeometryShaderPassthroughNV);
                }
            }
            else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
            {
                context.AddCapability(Capability.Tessellation);
            }
            else if (config.Stage == ShaderStage.Vertex)
            {
                context.AddCapability(Capability.DrawParameters);
            }

            if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
            {
                context.AddExtension("SPV_NV_viewport_array2");
                context.AddCapability(Capability.ShaderViewportMaskNV);
            }

            if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
            {
                info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.SubgroupLaneId));
            }

            Declarations.DeclareAll(context, info);

            for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
            {
                var function = info.Functions[funcIndex];
                var retType = context.GetType(function.ReturnType);

                var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];

                for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
                {
                    var argType = context.GetType(function.GetArgumentType(argIndex));
                    var argPointerType = context.TypePointer(StorageClass.Function, argType);
                    funcArgs[argIndex] = argPointerType;
                }

                var funcType = context.TypeFunction(retType, false, funcArgs);
                var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);

                context.DeclareFunction(funcIndex, function, spvFunc);
            }

            for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
            {
                Generate(context, info, funcIndex);
            }

            byte[] result = context.Generate();

            lock (_poolLock)
            {
                _instructionPool.Release(instPool);
                _integerPool.Release(integerPool);
            }

            return result;
        }

        private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
        {
            var (function, spvFunc) = context.GetFunction(funcIndex);

            context.CurrentFunction = function;
            context.AddFunction(spvFunc);
            context.StartFunction(isMainFunction: funcIndex == 0);

            Declarations.DeclareParameters(context, function);

            context.EnterBlock(function.MainBlock);

            Declarations.DeclareLocals(context, function);
            Declarations.DeclareLocalForArgs(context, info.Functions);

            Generate(context, function.MainBlock);

            // Functions must always end with a return.
            if (function.MainBlock.Last is not AstOperation operation ||
                (operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard))
            {
                context.Return();
            }

            context.FunctionEnd();

            if (funcIndex == 0)
            {
                context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());

                if (context.Config.Stage == ShaderStage.TessellationControl)
                {
                    context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
                }
                else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
                {
                    switch (context.Config.GpuAccessor.QueryTessPatchType())
                    {
                        case TessPatchType.Isolines:
                            context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
                            break;
                        case TessPatchType.Triangles:
                            context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
                            break;
                        case TessPatchType.Quads:
                            context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
                            break;
                    }

                    switch (context.Config.GpuAccessor.QueryTessSpacing())
                    {
                        case TessSpacing.EqualSpacing:
                            context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
                            break;
                        case TessSpacing.FractionalEventSpacing:
                            context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
                            break;
                        case TessSpacing.FractionalOddSpacing:
                            context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
                            break;
                    }

                    bool tessCw = context.Config.GpuAccessor.QueryTessCw();

                    if (context.Config.Options.TargetApi == TargetApi.Vulkan)
                    {
                        // We invert the front face on Vulkan backend, so we need to do that here as well.
                        tessCw = !tessCw;
                    }

                    if (tessCw)
                    {
                        context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
                    }
                    else
                    {
                        context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
                    }
                }
                else if (context.Config.Stage == ShaderStage.Geometry)
                {
                    InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();

                    context.AddExecutionMode(spvFunc, inputTopology switch
                    {
                        InputTopology.Points => ExecutionMode.InputPoints,
                        InputTopology.Lines => ExecutionMode.InputLines,
                        InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
                        InputTopology.Triangles => ExecutionMode.Triangles,
                        InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
                        _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."),
                    });

                    context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);

                    context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
                    {
                        OutputTopology.PointList => ExecutionMode.OutputPoints,
                        OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
                        OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
                        _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."),
                    });

                    int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;

                    context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
                }
                else if (context.Config.Stage == ShaderStage.Fragment)
                {
                    context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
                        ? ExecutionMode.OriginUpperLeft
                        : ExecutionMode.OriginLowerLeft);

                    if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.FragmentOutputDepth)))
                    {
                        context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
                    }

                    if (context.Config.GpuAccessor.QueryEarlyZForce())
                    {
                        context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
                    }

                    if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
                        context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
                    {
                        context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
                    }
                }
                else if (context.Config.Stage == ShaderStage.Compute)
                {
                    var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
                    var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
                    var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();

                    context.AddExecutionMode(
                        spvFunc,
                        ExecutionMode.LocalSize,
                        localSizeX,
                        localSizeY,
                        localSizeZ);
                }

                if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
                {
                    context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
                }
            }
        }

        private static void Generate(CodeGenContext context, AstBlock block)
        {
            AstBlockVisitor visitor = new(block);

            var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();

            context.LoopTargets = loopTargets;

            visitor.BlockEntered += (sender, e) =>
            {
                AstBlock mergeBlock = e.Block.Parent;

                if (e.Block.Type == AstBlockType.If)
                {
                    AstBlock ifTrueBlock = e.Block;
                    AstBlock ifFalseBlock;

                    if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else)
                    {
                        ifFalseBlock = nextBlock;
                    }
                    else
                    {
                        ifFalseBlock = mergeBlock;
                    }

                    var condition = context.Get(AggregateType.Bool, e.Block.Condition);

                    context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
                    context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
                }
                else if (e.Block.Type == AstBlockType.DoWhile)
                {
                    var continueTarget = context.Label();

                    loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));

                    context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone);
                    context.Branch(context.GetFirstLabel(e.Block));
                }

                context.EnterBlock(e.Block);
            };

            visitor.BlockLeft += (sender, e) =>
            {
                if (e.Block.Parent != null)
                {
                    if (e.Block.Type == AstBlockType.DoWhile)
                    {
                        // This is a loop, we need to jump back to the loop header
                        // if the condition is true.
                        AstBlock mergeBlock = e.Block.Parent;

                        var (loopTarget, continueTarget) = loopTargets[e.Block];

                        context.Branch(continueTarget);
                        context.AddLabel(continueTarget);

                        var condition = context.Get(AggregateType.Bool, e.Block.Condition);

                        context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
                    }
                    else
                    {
                        // We only need a branch if the last instruction didn't
                        // already cause the program to exit or jump elsewhere.
                        bool lastIsCf = e.Block.Last is AstOperation lastOp &&
                            (lastOp.Inst == Instruction.Discard ||
                             lastOp.Inst == Instruction.LoopBreak ||
                             lastOp.Inst == Instruction.LoopContinue ||
                             lastOp.Inst == Instruction.Return);

                        if (!lastIsCf)
                        {
                            context.Branch(context.GetNextLabel(e.Block.Parent));
                        }
                    }

                    bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock &&
                        (nextBlock.Type == AstBlockType.Else ||
                         nextBlock.Type == AstBlockType.ElseIf);

                    // Re-enter the parent block.
                    if (e.Block.Parent != null && !hasElse)
                    {
                        context.EnterBlock(e.Block.Parent);
                    }
                }
            };

            foreach (IAstNode node in visitor.Visit())
            {
                if (node is AstAssignment assignment)
                {
                    var dest = (AstOperand)assignment.Destination;

                    if (dest.Type == OperandType.LocalVariable)
                    {
                        var source = context.Get(dest.VarType, assignment.Source);
                        context.Store(context.GetLocalPointer(dest), source);
                    }
                    else if (dest.Type == OperandType.Argument)
                    {
                        var source = context.Get(dest.VarType, assignment.Source);
                        context.Store(context.GetArgumentPointer(dest), source);
                    }
                    else
                    {
                        throw new NotImplementedException(dest.Type.ToString());
                    }
                }
                else if (node is AstOperation operation)
                {
                    Instructions.Generate(context, operation);
                }
            }
        }
    }
}