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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenFSI
{
public static string FSIBegin(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
return "beginInvocationInterlockARB()";
}
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
{
return "beginFragmentShaderOrderingINTEL()";
}
return null;
}
public static string FSIEnd(CodeGenContext context)
{
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
{
return "endInvocationInterlockARB()";
}
return null;
}
}
}
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