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ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
}
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return size;
}
return int(float(size) / scale);
}
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