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path: root/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl
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float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
{
    uint clamp = mask & 0x1fu;
    uint segMask = (mask >> 8) & 0x1fu;
    uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
    uint maxThreadId = minThreadId | (clamp & ~segMask);
    uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
    valid = srcThreadId <= maxThreadId;
    float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
    return valid ? v : x;
}