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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
    static class DefaultNames
    {
        public const string LocalNamePrefix = "temp";

        public const string SamplerNamePrefix = "tex";
        public const string ImageNamePrefix   = "img";

        public const string PerPatchAttributePrefix = "patch_attr_";
        public const string IAttributePrefix = "in_attr";
        public const string OAttributePrefix = "out_attr";

        public const string StorageNamePrefix = "s";

        public const string DataName = "data";

        public const string BlockSuffix = "block";

        public const string LocalMemoryName  = "local_mem";
        public const string SharedMemoryName = "shared_mem";

        public const string ArgumentNamePrefix = "a";

        public const string UndefinedName = "undef";
    }
}