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using Ryujinx.Common;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class Declarations
{
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
if (context.HostCapabilities.SupportsShaderBallot)
{
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
}
else
{
context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
context.AppendLine("#extension GL_KHR_shader_subgroup_shuffle : enable");
}
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
if (context.Definitions.Stage == ShaderStage.Compute)
{
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
else if (context.Definitions.Stage == ShaderStage.Fragment)
{
if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
}
else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
}
}
else
{
if (context.Definitions.Stage == ShaderStage.Vertex)
{
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
}
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
}
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
}
if (context.HostCapabilities.SupportsViewportMask)
{
context.AppendLine("#extension GL_NV_viewport_array2 : enable");
}
context.AppendLine("#pragma optionNV(fastmath off)");
context.AppendLine();
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
DeclareSamplers(context, context.Properties.Textures.Values);
DeclareImages(context, context.Properties.Images.Values);
if (context.Definitions.Stage != ShaderStage.Compute)
{
if (context.Definitions.Stage == ShaderStage.Geometry)
{
string inPrimitive = context.Definitions.InputTopology.ToGlslString();
context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine($"layout (passthrough) in gl_PerVertex");
context.EnterScope();
context.AppendLine("vec4 gl_Position;");
context.AppendLine("float gl_PointSize;");
context.AppendLine("float gl_ClipDistance[];");
context.LeaveScope(";");
}
else
{
string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
int maxOutputVertices = context.Definitions.MaxOutputVertices;
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
}
context.AppendLine();
}
else if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
context.AppendLine();
}
else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
bool tessCw = context.Definitions.TessCw;
if (context.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here aswell.
tessCw = !tessCw;
}
string patchType = context.Definitions.TessPatchType.ToGlsl();
string spacing = context.Definitions.TessSpacing.ToGlsl();
string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
}
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
{
return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
}
static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
{
IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
}
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
if (tfOutput.Valid)
{
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
context.EnterScope();
context.AppendLine("vec4 gl_Position;");
context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
}
}
}
else
{
string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
context.AppendLine(
"layout (" +
$"local_size_x = {localSizeX}, " +
$"local_size_y = {localSizeY}, " +
$"local_size_z = {localSizeZ}) in;");
context.AppendLine();
}
if (context.Definitions.Stage == ShaderStage.Fragment)
{
if (context.Definitions.EarlyZForce)
{
context.AppendLine("layout (early_fragment_tests) in;");
context.AppendLine();
}
if (context.Definitions.OriginUpperLeft)
{
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
context.AppendLine();
}
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
}
}
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
foreach (AstOperand decl in function.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
}
}
public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
{
if (context.HostCapabilities.ReducedPrecision)
{
precise = false;
}
return type switch
{
AggregateType.Void => "void",
AggregateType.Bool => "bool",
AggregateType.FP32 => precise ? "precise float" : "float",
AggregateType.FP64 => "double",
AggregateType.S32 => "int",
AggregateType.U32 => "uint",
AggregateType.Vector2 | AggregateType.Bool => "bvec2",
AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
AggregateType.Vector2 | AggregateType.S32 => "ivec2",
AggregateType.Vector2 | AggregateType.U32 => "uvec2",
AggregateType.Vector3 | AggregateType.Bool => "bvec3",
AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
AggregateType.Vector3 | AggregateType.S32 => "ivec3",
AggregateType.Vector3 | AggregateType.U32 => "uvec3",
AggregateType.Vector4 | AggregateType.Bool => "bvec4",
AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
AggregateType.Vector4 | AggregateType.S32 => "ivec4",
AggregateType.Vector4 | AggregateType.U32 => "uvec4",
_ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
};
}
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, "uniform");
}
private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, "buffer");
}
private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
{
foreach (BufferDefinition buffer in buffers)
{
string layout = buffer.Layout switch
{
BufferLayout.Std140 => "std140",
_ => "std430",
};
string set = string.Empty;
if (context.TargetApi == TargetApi.Vulkan)
{
set = $"set = {buffer.Set}, ";
}
context.AppendLine($"layout ({set}binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
context.EnterScope();
foreach (StructureField field in buffer.Type.Fields)
{
if (field.Type.HasFlag(AggregateType.Array))
{
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
if (field.ArrayLength > 0)
{
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
}
else
{
context.AppendLine($"{typeName} {field.Name}[];");
}
}
else
{
string typeName = GetVarTypeName(context, field.Type);
context.AppendLine($"{typeName} {field.Name};");
}
}
context.LeaveScope($" {buffer.Name};");
context.AppendLine();
}
}
private static void DeclareMemories(CodeGenContext context, IEnumerable<MemoryDefinition> memories, bool isShared)
{
string prefix = isShared ? "shared " : string.Empty;
foreach (MemoryDefinition memory in memories)
{
string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
if (memory.Type.HasFlag(AggregateType.Array))
{
if (memory.ArrayLength > 0)
{
string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);
context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
}
else
{
context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
}
}
else
{
context.AppendLine($"{prefix}{typeName} {memory.Name};");
}
}
}
private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
foreach (var definition in definitions)
{
string arrayDecl = string.Empty;
if (definition.ArrayLength > 1)
{
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
}
else if (definition.ArrayLength == 0)
{
arrayDecl = "[]";
}
string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
string layout = string.Empty;
if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}";
}
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
}
}
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
{
foreach (var definition in definitions)
{
string arrayDecl = string.Empty;
if (definition.ArrayLength > 1)
{
arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
}
else if (definition.ArrayLength == 0)
{
arrayDecl = "[]";
}
string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
{
imageTypeName = "coherent " + imageTypeName;
}
string layout = definition.Format.ToGlslFormat();
if (!string.IsNullOrEmpty(layout))
{
layout = ", " + layout;
}
if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}{layout}";
}
context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
}
}
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
if (context.Definitions.IaIndexing)
{
string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
context.AppendLine();
}
else
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
}
if (inputs.Any())
{
context.AppendLine();
}
}
}
private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
DeclareInputAttributePerPatch(context, ioDefinition.Location);
}
if (inputs.Any())
{
context.AppendLine();
}
}
private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
{
string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
string iq = string.Empty;
if (context.Definitions.Stage == ShaderStage.Fragment)
{
iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
{
PixelImap.Constant => "flat ",
PixelImap.ScreenLinear => "noperspective ",
_ => string.Empty,
};
}
string name = $"{DefaultNames.IAttributePrefix}{location}";
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
{
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
if (hasComponent)
{
char swzMask = "xyzw"[component];
context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
}
else
{
int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
string type = components switch
{
2 => "vec2",
3 => "vec3",
4 => "vec4",
_ => "float",
};
context.AppendLine($"layout (location = {location}) in {type} {name};");
}
}
else
{
bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
}
}
private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
{
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
{
if (context.Definitions.OaIndexing)
{
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
context.AppendLine();
}
else
{
outputs = outputs.OrderBy(x => x.Location);
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
if (firstOutput.Location + 1 == secondOutput.Location)
{
DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
outputs = outputs.Skip(2);
}
}
foreach (var ioDefinition in outputs)
{
DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
}
if (outputs.Any())
{
context.AppendLine();
}
}
}
private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
{
string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
if (hasComponent)
{
char swzMask = "xyzw"[component];
string xfb = string.Empty;
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
}
else
{
int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
string type = components switch
{
2 => "vec2",
3 => "vec3",
4 => "vec4",
_ => "float",
};
string xfb = string.Empty;
var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
}
}
else
{
string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
{
context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
}
else
{
context.AppendLine($"layout (location = {location}) out {type} {name};");
}
}
}
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
{
string name = $"{DefaultNames.OAttributePrefix}{location}";
string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
}
private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
{
foreach (var ioDefinition in outputs)
{
DeclareOutputAttributePerPatch(context, ioDefinition.Location);
}
if (outputs.Any())
{
context.AppendLine();
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
{
int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
{
if (isOutAttr)
{
return stage == ShaderStage.TessellationControl;
}
else
{
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
}
private static void AppendHelperFunction(CodeGenContext context, string filename)
{
string code = EmbeddedResources.ReadAllText(filename);
code = code.Replace("\t", CodeGenContext.Tab);
if (context.HostCapabilities.SupportsShaderBallot)
{
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
}
else
{
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
}
context.AppendLine(code);
context.AppendLine();
}
}
}
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