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namespace Ryujinx.Graphics.Shader
{
public struct BufferDescriptor
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
public readonly byte Slot;
public readonly byte SbCbSlot;
public readonly ushort SbCbOffset;
public BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot)
{
Binding = binding;
Slot = (byte)slot;
SbCbSlot = 0;
SbCbOffset = 0;
Flags = BufferUsageFlags.None;
}
public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
{
Binding = binding;
Slot = (byte)slot;
SbCbSlot = (byte)sbCbSlot;
SbCbOffset = (ushort)sbCbOffset;
Flags = BufferUsageFlags.None;
}
public BufferDescriptor SetFlag(BufferUsageFlags flag)
{
Flags |= flag;
return this;
}
}
}
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