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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.OpenGL
Mode
Name
Size
-rw-r--r--
BackgroundContextWorker.cs
2193
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-rw-r--r--
Buffer.cs
3522
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-rw-r--r--
Constants.cs
325
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-rw-r--r--
Debugger.cs
4076
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-rw-r--r--
DrawTextureEmulation.cs
3667
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d---------
Effects
366
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-rw-r--r--
EnumConversion.cs
27757
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-rw-r--r--
FormatInfo.cs
1498
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-rw-r--r--
FormatTable.cs
23714
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-rw-r--r--
Framebuffer.cs
7000
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-rw-r--r--
Handle.cs
571
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d---------
Helper
80
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HwCapabilities.cs
8954
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-rw-r--r--
IOpenGLContext.cs
649
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d---------
Image
488
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-rw-r--r--
OpenGLRenderer.cs
10412
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-rw-r--r--
PersistentBuffers.cs
4363
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-rw-r--r--
Pipeline.cs
56656
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-rw-r--r--
Program.cs
5224
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d---------
Queries
174
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-rw-r--r--
ResourcePool.cs
3934
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-rw-r--r--
Ryujinx.Graphics.OpenGL.csproj
1306
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-rw-r--r--
Sync.cs
4910
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-rw-r--r--
VertexArray.cs
8991
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-rw-r--r--
Window.cs
13992
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