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An experimental Nintendo Switch Emulator written in C#
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Ryujinx.Graphics.OpenGL
Mode
Name
Size
-rw-r--r--
BackgroundContextWorker.cs
2300
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-rw-r--r--
Buffer.cs
4254
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-rw-r--r--
Constants.cs
369
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-rw-r--r--
Debugger.cs
4225
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-rw-r--r--
DrawTextureEmulation.cs
3571
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d---------
Effects
366
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-rw-r--r--
EnumConversion.cs
27755
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-rw-r--r--
FormatInfo.cs
1313
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-rw-r--r--
FormatTable.cs
24575
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-rw-r--r--
Framebuffer.cs
6611
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-rw-r--r--
Handle.cs
568
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d---------
Helper
80
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-rw-r--r--
HwCapabilities.cs
8393
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-rw-r--r--
IOpenGLContext.cs
209
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d---------
Image
572
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-rw-r--r--
OpenGLRenderer.cs
12357
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-rw-r--r--
PersistentBuffers.cs
5257
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-rw-r--r--
Pipeline.cs
53835
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-rw-r--r--
Program.cs
5215
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d---------
Queries
174
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-rw-r--r--
ResourcePool.cs
3524
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-rw-r--r--
Ryujinx.Graphics.OpenGL.csproj
1306
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-rw-r--r--
Sync.cs
4946
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-rw-r--r--
VertexArray.cs
8998
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-rw-r--r--
Window.cs
13699
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