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using Ryujinx.Graphics.OpenGL.Helper;
using System;
namespace Ryujinx.Graphics.OpenGL
{
public interface IOpenGLContext : IDisposable
{
void MakeCurrent();
// TODO: Support more APIs per platform.
static bool HasContext()
{
if (OperatingSystem.IsWindows())
{
return WGLHelper.GetCurrentContext() != IntPtr.Zero;
}
else if (OperatingSystem.IsLinux())
{
return GLXHelper.GetCurrentContext() != IntPtr.Zero;
}
else
{
return false;
}
}
}
}
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