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using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal static class ShaderHelper
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaderCode);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
}
}
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