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using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec
{
static class MemoryExtensions
{
public static T DeviceRead<T>(this MemoryManager gmm, uint offset) where T : unmanaged
{
return gmm.Read<T>((ulong)offset << 8);
}
public static ReadOnlySpan<byte> DeviceGetSpan(this MemoryManager gmm, uint offset, int size)
{
return gmm.GetSpan((ulong)offset << 8, size);
}
public static void DeviceWrite(this MemoryManager gmm, uint offset, ReadOnlySpan<byte> data)
{
gmm.Write((ulong)offset << 8, data);
}
public static ulong ExtendOffset(uint offset)
{
return (ulong)offset << 8;
}
}
}
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