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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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path:
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src
/
Ryujinx.Graphics.Gpu
/
Shader
Mode
Name
Size
-rw-r--r--
CachedShaderBindings.cs
3846
log
plain
blame
-rw-r--r--
CachedShaderProgram.cs
1904
log
plain
blame
-rw-r--r--
CachedShaderStage.cs
1117
log
plain
blame
-rw-r--r--
ComputeShaderCacheHashTable.cs
2712
log
plain
blame
d---------
DiskCache
666
log
plain
-rw-r--r--
GpuAccessor.cs
10720
log
plain
blame
-rw-r--r--
GpuAccessorBase.cs
12148
log
plain
blame
-rw-r--r--
GpuAccessorState.cs
2510
log
plain
blame
-rw-r--r--
GpuChannelComputeState.cs
2336
log
plain
blame
-rw-r--r--
GpuChannelGraphicsState.cs
6607
log
plain
blame
-rw-r--r--
GpuChannelPoolState.cs
1862
log
plain
blame
d---------
HashTable
232
log
plain
-rw-r--r--
ResourceCounts.cs
717
log
plain
blame
-rw-r--r--
ShaderAddresses.cs
2228
log
plain
blame
-rw-r--r--
ShaderCache.cs
32701
log
plain
blame
-rw-r--r--
ShaderCacheHashTable.cs
10822
log
plain
blame
-rw-r--r--
ShaderCacheState.cs
446
log
plain
blame
-rw-r--r--
ShaderCodeAccessor.cs
1027
log
plain
blame
-rw-r--r--
ShaderDumpPaths.cs
1641
log
plain
blame
-rw-r--r--
ShaderDumper.cs
4002
log
plain
blame
-rw-r--r--
ShaderInfoBuilder.cs
13747
log
plain
blame
-rw-r--r--
ShaderSpecializationList.cs
2999
log
plain
blame
-rw-r--r--
ShaderSpecializationState.cs
38205
log
plain
blame
-rw-r--r--
TransformFeedbackDescriptor.cs
2174
log
plain
blame