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namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Holds counts for the resources used by a shader.
/// </summary>
class ResourceCounts
{
/// <summary>
/// Total of uniform buffers used by the shaders.
/// </summary>
public int UniformBuffersCount;
/// <summary>
/// Total of storage buffers used by the shaders.
/// </summary>
public int StorageBuffersCount;
/// <summary>
/// Total of textures used by the shaders.
/// </summary>
public int TexturesCount;
/// <summary>
/// Total of images used by the shaders.
/// </summary>
public int ImagesCount;
/// <summary>
/// Creates a new instance of the shader resource counts class.
/// </summary>
public ResourceCounts()
{
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
}
}
}
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