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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Guest shader code and constant buffer data accessed by the shader.
/// </summary>
readonly struct GuestCodeAndCbData
{
/// <summary>
/// Maxwell binary shader code.
/// </summary>
public byte[] Code { get; }
/// <summary>
/// Constant buffer 1 data accessed by the shader.
/// </summary>
public byte[] Cb1Data { get; }
/// <summary>
/// Creates a new instance of the guest shader code and constant buffer data.
/// </summary>
/// <param name="code">Maxwell binary shader code</param>
/// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
public GuestCodeAndCbData(byte[] code, byte[] cb1Data)
{
Code = code;
Cb1Data = cb1Data;
}
}
}
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