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namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Result of a shader cache load operation.
/// </summary>
enum DiskCacheLoadResult
{
/// <summary>
/// No error.
/// </summary>
Success,
/// <summary>
/// File can't be accessed.
/// </summary>
NoAccess,
/// <summary>
/// The constant buffer 1 data length is too low for the translation of the guest shader.
/// </summary>
InvalidCb1DataLength,
/// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
MissingTextureDescriptor,
/// <summary>
/// File is corrupted.
/// </summary>
FileCorruptedGeneric,
/// <summary>
/// File is corrupted, detected by magic value check.
/// </summary>
FileCorruptedInvalidMagic,
/// <summary>
/// File is corrupted, detected by length check.
/// </summary>
FileCorruptedInvalidLength,
/// <summary>
/// File might be valid, but is incompatible with the current emulator version.
/// </summary>
IncompatibleVersion
}
static class DiskCacheLoadResultExtensions
{
/// <summary>
/// Gets an error message from a result code.
/// </summary>
/// <param name="result">Result code</param>
/// <returns>Error message</returns>
public static string GetMessage(this DiskCacheLoadResult result)
{
return result switch
{
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidLength => "Length check failed, the cache file is corrupted.",
DiskCacheLoadResult.IncompatibleVersion => "The version of the disk cache is not compatible with this version of the emulator.",
_ => "Unknown error."
};
}
}
}
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