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using System;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Disk cache load exception.
/// </summary>
class DiskCacheLoadException : Exception
{
/// <summary>
/// Result of the cache load operation.
/// </summary>
public DiskCacheLoadResult Result { get; }
/// <summary>
/// Creates a new instance of the disk cache load exception.
/// </summary>
public DiskCacheLoadException()
{
}
/// <summary>
/// Creates a new instance of the disk cache load exception.
/// </summary>
/// <param name="message">Exception message</param>
public DiskCacheLoadException(string message) : base(message)
{
}
/// <summary>
/// Creates a new instance of the disk cache load exception.
/// </summary>
/// <param name="message">Exception message</param>
/// <param name="inner">Inner exception</param>
public DiskCacheLoadException(string message, Exception inner) : base(message, inner)
{
}
/// <summary>
/// Creates a new instance of the disk cache load exception.
/// </summary>
/// <param name="result">Result code</param>
public DiskCacheLoadException(DiskCacheLoadResult result) : base(result.GetMessage())
{
Result = result;
}
}
}
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