aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
blob: 537cead0eb556d45fc76a3237c534f34164ffba9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Runtime.InteropServices;

namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
    /// <summary>
    /// Represents a GPU state and memory accessor.
    /// </summary>
    class DiskCacheGpuAccessor : GpuAccessorBase, IGpuAccessor
    {
        private readonly ReadOnlyMemory<byte> _data;
        private readonly ReadOnlyMemory<byte> _cb1Data;
        private readonly ShaderSpecializationState _oldSpecState;
        private readonly ShaderSpecializationState _newSpecState;
        private readonly int _stageIndex;
        private readonly bool _isVulkan;
        private readonly ResourceCounts _resourceCounts;

        /// <summary>
        /// Creates a new instance of the cached GPU state accessor for shader translation.
        /// </summary>
        /// <param name="context">GPU context</param>
        /// <param name="data">The data of the shader</param>
        /// <param name="cb1Data">The constant buffer 1 data of the shader</param>
        /// <param name="oldSpecState">Shader specialization state of the cached shader</param>
        /// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
        /// <param name="stageIndex">Shader stage index</param>
        public DiskCacheGpuAccessor(
            GpuContext context,
            ReadOnlyMemory<byte> data,
            ReadOnlyMemory<byte> cb1Data,
            ShaderSpecializationState oldSpecState,
            ShaderSpecializationState newSpecState,
            ResourceCounts counts,
            int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
        {
            _data = data;
            _cb1Data = cb1Data;
            _oldSpecState = oldSpecState;
            _newSpecState = newSpecState;
            _stageIndex = stageIndex;
            _isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
            _resourceCounts = counts;
        }

        /// <inheritdoc/>
        public uint ConstantBuffer1Read(int offset)
        {
            if (offset + sizeof(uint) > _cb1Data.Length)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
            }

            return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
        }

        /// <inheritdoc/>
        public void Log(string message)
        {
            Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
        }

        /// <inheritdoc/>
        public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
        {
            return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
        }

        /// <inheritdoc/>
        public bool QueryAlphaToCoverageDitherEnable()
        {
            return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
        }

        /// <inheritdoc/>
        public AlphaTestOp QueryAlphaTestCompare()
        {
            if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
            {
                return AlphaTestOp.Always;
            }

            return _oldSpecState.GraphicsState.AlphaTestCompare switch
            {
                CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
                CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
                CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
                CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
                CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
                CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
                CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
                _ => AlphaTestOp.Always
            };
        }

        /// <inheritdoc/>
        public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;

        /// <inheritdoc/>
        public AttributeType QueryAttributeType(int location)
        {
            return _oldSpecState.GraphicsState.AttributeTypes[location];
        }

        /// <inheritdoc/>
        public AttributeType QueryFragmentOutputType(int location)
        {
            return _oldSpecState.GraphicsState.FragmentOutputTypes[location];
        }

        /// <inheritdoc/>
        public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;

        /// <inheritdoc/>
        public int QueryComputeLocalSizeY() => _oldSpecState.ComputeState.LocalSizeY;

        /// <inheritdoc/>
        public int QueryComputeLocalSizeZ() => _oldSpecState.ComputeState.LocalSizeZ;

        /// <inheritdoc/>
        public int QueryComputeLocalMemorySize() => _oldSpecState.ComputeState.LocalMemorySize;

        /// <inheritdoc/>
        public int QueryComputeSharedMemorySize() => _oldSpecState.ComputeState.SharedMemorySize;

        /// <inheritdoc/>
        public uint QueryConstantBufferUse()
        {
            _newSpecState.RecordConstantBufferUse(_stageIndex, _oldSpecState.ConstantBufferUse[_stageIndex]);
            return _oldSpecState.ConstantBufferUse[_stageIndex];
        }

        /// <inheritdoc/>
        public bool QueryHasConstantBufferDrawParameters()
        {
            return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
        }

        /// <inheritdoc/>
        public bool QueryDualSourceBlendEnable()
        {
            return _oldSpecState.GraphicsState.DualSourceBlendEnable;
        }

        /// <inheritdoc/>
        public InputTopology QueryPrimitiveTopology()
        {
            _newSpecState.RecordPrimitiveTopology();
            return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
        }

        /// <inheritdoc/>
        public bool QueryProgramPointSize()
        {
            return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
        }

        /// <inheritdoc/>
        public float QueryPointSize()
        {
            return _oldSpecState.GraphicsState.PointSize;
        }

        /// <inheritdoc/>
        public bool QueryTessCw()
        {
            return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
        }

        /// <inheritdoc/>
        public TessPatchType QueryTessPatchType()
        {
            return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
        }

        /// <inheritdoc/>
        public TessSpacing QueryTessSpacing()
        {
            return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
        }

        /// <inheritdoc/>
        public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
        {
            _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
            (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
            return ConvertToTextureFormat(format, formatSrgb);
        }

        /// <inheritdoc/>
        public SamplerType QuerySamplerType(int handle, int cbufSlot)
        {
            _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
            return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
        }

        /// <inheritdoc/>
        public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
        {
            _newSpecState.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
            return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
        }

        /// <inheritdoc/>
        public bool QueryTransformDepthMinusOneToOne()
        {
            return _oldSpecState.GraphicsState.DepthMode;
        }

        /// <inheritdoc/>
        public bool QueryTransformFeedbackEnabled()
        {
            return _oldSpecState.TransformFeedbackDescriptors != null;
        }

        /// <inheritdoc/>
        public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
        {
            return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].AsSpan();
        }

        /// <inheritdoc/>
        public int QueryTransformFeedbackStride(int bufferIndex)
        {
            return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
        }

        /// <inheritdoc/>
        public bool QueryEarlyZForce()
        {
            _newSpecState.RecordEarlyZForce();
            return _oldSpecState.GraphicsState.EarlyZForce;
        }

        /// <inheritdoc/>
        public bool QueryHasUnalignedStorageBuffer()
        {
            return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
        }

        /// <inheritdoc/>
        public bool QueryViewportTransformDisable()
        {
            return _oldSpecState.GraphicsState.ViewportTransformDisable;
        }

        /// <inheritdoc/>
        public void RegisterTexture(int handle, int cbufSlot)
        {
            if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureDescriptor);
            }

            (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
            TextureTarget target = _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot);
            bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
            _newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
        }
    }
}