aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs
blob: ab4508f6d16dfd54f38442f9d1ea1d9ff74ef9c6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
using System;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
    /// <summary>
    /// Binary data serializer.
    /// </summary>
    struct BinarySerializer
    {
        private readonly Stream _stream;
        private Stream _activeStream;

        /// <summary>
        /// Creates a new binary serializer.
        /// </summary>
        /// <param name="stream">Stream to read from or write into</param>
        public BinarySerializer(Stream stream)
        {
            _stream = stream;
            _activeStream = stream;
        }

        /// <summary>
        /// Reads data from the stream.
        /// </summary>
        /// <typeparam name="T">Type of the data</typeparam>
        /// <param name="data">Data read</param>
        public readonly void Read<T>(ref T data) where T : unmanaged
        {
            Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
            for (int offset = 0; offset < buffer.Length;)
            {
                offset += _activeStream.Read(buffer[offset..]);
            }
        }

        /// <summary>
        /// Tries to read data from the stream.
        /// </summary>
        /// <typeparam name="T">Type of the data</typeparam>
        /// <param name="data">Data read</param>
        /// <returns>True if the read was successful, false otherwise</returns>
        public readonly bool TryRead<T>(ref T data) where T : unmanaged
        {
            // Length is unknown on compressed streams.
            if (_activeStream == _stream)
            {
                int size = Unsafe.SizeOf<T>();
                if (_activeStream.Length - _activeStream.Position < size)
                {
                    return false;
                }
            }

            Read(ref data);
            return true;
        }

        /// <summary>
        /// Reads data prefixed with a magic and size from the stream.
        /// </summary>
        /// <typeparam name="T">Type of the data</typeparam>
        /// <param name="data">Data read</param>
        /// <param name="magic">Expected magic value, for validation</param>
        public readonly void ReadWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
        {
            uint actualMagic = 0;
            int size = 0;
            Read(ref actualMagic);
            Read(ref size);

            if (actualMagic != magic)
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidMagic);
            }

            // Structs are expected to expand but not shrink between versions.
            if (size > Unsafe.SizeOf<T>())
            {
                throw new DiskCacheLoadException(DiskCacheLoadResult.FileCorruptedInvalidLength);
            }

            Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1))[..size];
            for (int offset = 0; offset < buffer.Length;)
            {
                offset += _activeStream.Read(buffer[offset..]);
            }
        }

        /// <summary>
        /// Writes data into the stream.
        /// </summary>
        /// <typeparam name="T">Type of the data</typeparam>
        /// <param name="data">Data to be written</param>
        public readonly void Write<T>(ref T data) where T : unmanaged
        {
            Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
            _activeStream.Write(buffer);
        }

        /// <summary>
        /// Writes data prefixed with a magic and size into the stream.
        /// </summary>
        /// <typeparam name="T">Type of the data</typeparam>
        /// <param name="data">Data to write</param>
        /// <param name="magic">Magic value to write</param>
        public readonly void WriteWithMagicAndSize<T>(ref T data, uint magic) where T : unmanaged
        {
            int size = Unsafe.SizeOf<T>();
            Write(ref magic);
            Write(ref size);
            Span<byte> buffer = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref data, 1));
            _activeStream.Write(buffer);
        }

        /// <summary>
        /// Indicates that all data that will be read from the stream has been compressed.
        /// </summary>
        public void BeginCompression()
        {
            CompressionAlgorithm algorithm = CompressionAlgorithm.None;
            Read(ref algorithm);

            switch (algorithm)
            {
                case CompressionAlgorithm.None:
                    break;
                case CompressionAlgorithm.Deflate:
                    _activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
                    break;
                case CompressionAlgorithm.Brotli:
                    _activeStream = new BrotliStream(_stream, CompressionMode.Decompress, true);
                    break;
                default:
                    throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
            }
        }

        /// <summary>
        /// Indicates that all data that will be written into the stream should be compressed.
        /// </summary>
        /// <param name="algorithm">Compression algorithm that should be used</param>
        public void BeginCompression(CompressionAlgorithm algorithm)
        {
            Write(ref algorithm);

            switch (algorithm)
            {
                case CompressionAlgorithm.None:
                    break;
                case CompressionAlgorithm.Deflate:
                    _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
                    break;
                case CompressionAlgorithm.Brotli:
                    _activeStream = new BrotliStream(_stream, CompressionLevel.Fastest, true);
                    break;
                default:
                    throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
            }
        }

        /// <summary>
        /// Indicates the end of a compressed chunck.
        /// </summary>
        /// <remarks>
        /// Any data written after this will not be compressed unless <see cref="BeginCompression(CompressionAlgorithm)"/> is called again.
        /// Any data read after this will be assumed to be uncompressed unless <see cref="BeginCompression"/> is called again.
        /// </remarks>
        public void EndCompression()
        {
            if (_activeStream != _stream)
            {
                _activeStream.Dispose();
                _activeStream = _stream;
            }
        }

        /// <summary>
        /// Reads compressed data from the stream.
        /// </summary>
        /// <remarks>
        /// <paramref name="data"/> must have the exact length of the uncompressed data,
        /// otherwise decompression will fail.
        /// </remarks>
        /// <param name="stream">Stream to read from</param>
        /// <param name="data">Buffer to write the uncompressed data into</param>
        public static void ReadCompressed(Stream stream, Span<byte> data)
        {
            CompressionAlgorithm algorithm = (CompressionAlgorithm)stream.ReadByte();

            switch (algorithm)
            {
                case CompressionAlgorithm.None:
                    stream.Read(data);
                    break;
                case CompressionAlgorithm.Deflate:
                    stream = new DeflateStream(stream, CompressionMode.Decompress, true);
                    for (int offset = 0; offset < data.Length;)
                    {
                        offset += stream.Read(data[offset..]);
                    }
                    stream.Dispose();
                    break;
                case CompressionAlgorithm.Brotli:
                    stream = new BrotliStream(stream, CompressionMode.Decompress, true);
                    for (int offset = 0; offset < data.Length;)
                    {
                        offset += stream.Read(data[offset..]);
                    }
                    stream.Dispose();
                    break;
            }
        }

        /// <summary>
        /// Compresses and writes the compressed data into the stream.
        /// </summary>
        /// <param name="stream">Stream to write into</param>
        /// <param name="data">Data to compress</param>
        /// <param name="algorithm">Compression algorithm to be used</param>
        public static void WriteCompressed(Stream stream, ReadOnlySpan<byte> data, CompressionAlgorithm algorithm)
        {
            stream.WriteByte((byte)algorithm);

            switch (algorithm)
            {
                case CompressionAlgorithm.None:
                    stream.Write(data);
                    break;
                case CompressionAlgorithm.Deflate:
                    stream = new DeflateStream(stream, CompressionLevel.Fastest, true);
                    stream.Write(data);
                    stream.Dispose();
                    break;
                case CompressionAlgorithm.Brotli:
                    stream = new BrotliStream(stream, CompressionLevel.Fastest, true);
                    stream.Write(data);
                    stream.Dispose();
                    break;
            }
        }
    }
}