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mirror/ryujinx
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An experimental Nintendo Switch Emulator written in C#
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src
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Ryujinx.Graphics.Gpu
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Memory
Mode
Name
Size
-rw-r--r--
Buffer.cs
39661
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plain
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-rw-r--r--
BufferBackingState.cs
11552
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-rw-r--r--
BufferBounds.cs
1641
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-rw-r--r--
BufferCache.cs
45588
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-rw-r--r--
BufferCacheEntry.cs
1493
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-rw-r--r--
BufferManager.cs
39771
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-rw-r--r--
BufferMigration.cs
9925
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-rw-r--r--
BufferModifiedRangeList.cs
21230
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-rw-r--r--
BufferPreFlush.cs
10985
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-rw-r--r--
BufferStage.cs
2960
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-rw-r--r--
BufferTextureArrayBinding.cs
2000
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-rw-r--r--
BufferTextureBinding.cs
2145
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-rw-r--r--
BufferUpdater.cs
4019
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-rw-r--r--
CounterCache.cs
5861
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-rw-r--r--
GpuRegionHandle.cs
3185
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-rw-r--r--
IndexBuffer.cs
273
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-rw-r--r--
MemoryManager.cs
25074
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-rw-r--r--
MultiRangeBuffer.cs
9782
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-rw-r--r--
MultiRangeWritableBlock.cs
2079
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-rw-r--r--
PhysicalMemory.cs
19336
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-rw-r--r--
PteKind.cs
7960
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plain
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-rw-r--r--
ResourceKind.cs
206
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-rw-r--r--
SupportBufferUpdater.cs
8870
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-rw-r--r--
UnmapEventArgs.cs
563
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-rw-r--r--
VertexBuffer.cs
271
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-rw-r--r--
VirtualRangeCache.cs
9088
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